Category dies in a fire
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@@ -19,7 +19,6 @@ namespace OpenRA
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public class ActorInfo
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{
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public readonly string Name;
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public readonly string Category;
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public readonly TypeDictionary Traits = new TypeDictionary();
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public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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@@ -27,12 +26,8 @@ namespace OpenRA
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var mergedNode = MergeWithParent( node, allUnits ).Nodes;
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Name = name;
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MiniYaml categoryNode;
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if( mergedNode.TryGetValue( "Category", out categoryNode ) )
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Category = categoryNode.Value;
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foreach( var t in mergedNode )
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if( t.Key != "Inherits" && t.Key != "Category" && !t.Key.StartsWith("-") )
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if( t.Key != "Inherits" && !t.Key.StartsWith("-") )
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Traits.Add( LoadTraitInfo( t.Key.Split('@')[0], t.Value ) );
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}
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@@ -50,10 +50,5 @@ namespace OpenRA
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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public static IEnumerable<string> Categories()
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{
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return Info.Values.Select( x => x.Category ).Distinct().Where( g => g != null ).ToList();
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}
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}
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.GameRules
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if( playerBuildings[ p ].Count == 0 )
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return false;
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if( producesIndex[ info.Category ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
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if( producesIndex[ bi.Queue ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
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return false;
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return true;
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@@ -83,17 +83,18 @@ namespace OpenRA.GameRules
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{
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return Rules.Info.Values
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.Where( x => x.Name[ 0 ] != '^' )
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.Where( x => categories.Contains( x.Category ) )
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.Where( x => x.Traits.Contains<BuildableInfo>() );
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.Where( x => x.Traits.Contains<BuildableInfo>() )
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.Where( x => categories.Contains(x.Traits.Get<BuildableInfo>().Queue) );
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}
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public IEnumerable<ActorInfo> UnitBuiltAt( ActorInfo info )
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{
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var builtAt = info.Traits.Get<BuildableInfo>().BuiltAt;
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var bi = info.Traits.Get<BuildableInfo>();
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var builtAt = bi.BuiltAt;
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if( builtAt.Length != 0 )
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return builtAt.Select( x => Rules.Info[ x.ToLowerInvariant() ] );
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else
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return producesIndex[ info.Category ];
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return producesIndex[ bi.Queue ];
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}
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}
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}
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