Category dies in a fire

This commit is contained in:
Paul Chote
2010-08-27 00:32:00 +12:00
parent cedfeab63c
commit 226fd167e7
11 changed files with 58 additions and 60 deletions

View File

@@ -85,8 +85,12 @@ namespace OpenRA.Traits
// finds a construction yard (or equivalent) and runs its "build" animation.
static void PlayBuildAnim( Actor self, ActorInfo unit )
{
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
if (bi == null)
return;
var producers = self.World.Queries.OwnedBy[ self.Owner ].WithTrait<Production>()
.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( unit.Category ) )
.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
.ToList();
var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
.FirstOrDefault();
@@ -98,7 +102,11 @@ namespace OpenRA.Traits
static int GetNumBuildables(Player p)
{
if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
return Rules.TechTree.BuildableItems(p, Rules.Categories().ToArray()).Count();
// todo: this will simplify once queues know about what they can build
var queues = p.World.Queries.WithTraitMultiple<ProductionQueue>().Where(a => a.Actor.Owner == p)
.Select(a => a.Trait.Info.Type).Distinct().ToArray();
return Rules.TechTree.BuildableItems(p, queues).Count();
}
}
}