Category dies in a fire
This commit is contained in:
@@ -1,5 +1,4 @@
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^Vehicle:
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Category: Vehicle
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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@@ -10,6 +9,8 @@
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Voice: VehicleVoice
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Targetable:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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@@ -23,7 +24,6 @@
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Notification: unitlost.aud
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^Tank:
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Category: Vehicle
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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@@ -34,6 +34,8 @@
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Voice: VehicleVoice
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Targetable:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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@@ -47,7 +49,6 @@
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Notification: unitlost.aud
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^Helicopter:
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Category: Plane
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AppearsOnRadar:
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Targetable:
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TargetTypes: Air
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@@ -57,6 +58,8 @@
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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Buildable:
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Queue: Plane
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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@@ -65,7 +68,6 @@
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Notification: unitlost.aud
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^Infantry:
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Category: Infantry
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AppearsOnRadar:
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Health:
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Armor: none
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@@ -81,6 +83,8 @@
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Voice: GenericVoice
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Targetable:
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TargetTypes: Ground
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Buildable:
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Queue: Infantry
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RenderInfantry:
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AutoTarget:
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Passenger:
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@@ -96,6 +100,7 @@
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^CivInfantry:
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Inherits: ^Infantry
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-Buildable:
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AppearsOnRadar:
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Selectable:
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Voice: CivilianMaleVoice
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@@ -117,7 +122,6 @@
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# NotifyAll: true
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^Plane:
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Category: Plane
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AppearsOnRadar:
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Selectable:
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Voice: GenericVoice
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@@ -131,7 +135,6 @@
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Notification: unitlost.aud
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^Ship:
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Category: Ship
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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@@ -149,7 +152,6 @@
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Notification: unitlost.aud
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^Building:
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Category: Building
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AppearsOnRadar:
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Selectable:
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Priority: 3
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@@ -163,6 +165,8 @@
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SellSounds: cashturn.aud
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Buildable:
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Queue: Building
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RenderBuilding:
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DeadBuildingState:
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EmitInfantryOnSell:
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@@ -180,6 +184,7 @@
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^CivBuilding:
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Inherits: ^Building
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-Buildable:
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DeadBuildingState:
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Zombie: true
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Health:
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@@ -202,7 +207,6 @@
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OverrideImage: v23
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^Wall:
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Category: Building
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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@@ -227,7 +231,6 @@
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GivesExperience:
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^Tree:
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Category: Building
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Tooltip:
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Name: Tree
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RenderBuilding:
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@@ -239,7 +242,6 @@
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RadarColorFromTerrain:
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Terrain: Tree
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^Rock:
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Category: Building
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Tooltip:
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Name: Rock
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RenderBuilding:
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@@ -252,7 +254,6 @@
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Terrain: Tree
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^Husk:
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Category: Vehicle
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Health:
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HP: 140
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Armor: Heavy
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@@ -264,7 +265,6 @@
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Burns:
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^Bridge:
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Category: Building
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Tooltip:
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Name: Bridge
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Targetable:
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@@ -465,7 +465,6 @@ TMPL:
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MissileWeapon: atomic
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OBLI:
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Category: Defense
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RequiresPower:
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Inherits: ^Building
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Valued:
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@@ -475,6 +474,7 @@ OBLI:
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Icon:obliicnh
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Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: tmpl
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Owner: nod
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@@ -499,7 +499,6 @@ OBLI:
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-EmitInfantryOnSell:
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CYCL:
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Category: Defense
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Inherits: ^Wall
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Valued:
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Cost: 25
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@@ -508,6 +507,7 @@ CYCL:
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Icon:cyclicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: fact
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Owner: nod
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@@ -516,7 +516,6 @@ CYCL:
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Armor: none
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SBAG:
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Category: Defense
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Inherits: ^Wall
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Valued:
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Cost: 25
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@@ -525,6 +524,7 @@ SBAG:
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Icon:sbagicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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@@ -533,7 +533,6 @@ SBAG:
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Armor: none
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BRIK:
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Category: Defense
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Inherits: ^Wall
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Valued:
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Cost: 100
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@@ -542,6 +541,7 @@ BRIK:
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Icon:brikicnh
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Description: Stop units and blocks enemy fire.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: fact
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Owner: gdi,nod
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@@ -552,7 +552,6 @@ BRIK:
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CrushClasses: heavywall
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GUN:
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Category: Defense
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Inherits: ^Building
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Valued:
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Cost: 600
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@@ -561,6 +560,7 @@ GUN:
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: hand
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Owner: nod
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@@ -583,7 +583,6 @@ GUN:
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RenderRangeCircle:
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SAM:
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Category: Defense
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Inherits: ^Building
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Valued:
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Cost: 750
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@@ -592,6 +591,7 @@ SAM:
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: hand
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Owner: nod
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@@ -616,7 +616,6 @@ SAM:
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RenderRangeCircle:
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GTWR:
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Category: Defense
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Inherits: ^Building
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Valued:
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Cost: 500
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@@ -625,6 +624,7 @@ GTWR:
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Icon: gtwricnh
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: pyle
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Owner: gdi
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@@ -643,7 +643,6 @@ GTWR:
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RenderRangeCircle:
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ATWR:
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Category: Defense
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Inherits: ^Building
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Valued:
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Cost: 1000
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@@ -652,6 +651,7 @@ ATWR:
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Icon: atwricnh
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: hq
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Owner: gdi
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