moved all selection-related bits into Selection.cs
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@@ -234,7 +234,7 @@ namespace OpenRa.Graphics
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void DrawControlGroup(Actor selectedUnit, float2 basePosition)
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{
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var group = Game.controller.GetControlGroupForActor(selectedUnit);
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var group = Game.controller.selection.GetControlGroupForActor(selectedUnit);
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if (group == null) return;
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var pipImages = new Animation("pips");
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