moved all selection-related bits into Selection.cs
This commit is contained in:
@@ -128,69 +128,5 @@ namespace OpenRa
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throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
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throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
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}
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}
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}
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}
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Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(World world, int group, Modifiers mods)
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{
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if (mods.HasModifier(Modifiers.Ctrl))
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{
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if (!selection.Actors.Any())
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return;
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controlGroups[group].Clear();
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for (var i = 0; i < 10; i++) /* all control groups */
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controlGroups[i].RemoveAll(a => selection.Actors.Contains(a));
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controlGroups[group].AddRange(selection.Actors);
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return;
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}
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if (mods.HasModifier(Modifiers.Alt))
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{
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Game.viewport.Center(controlGroups[group]);
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return;
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}
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selection.Combine(world, controlGroups[group],
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mods.HasModifier(Modifiers.Shift), false);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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return controlGroups.Where(g => g.Value.Contains(a))
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.Select(g => (int?)g.Key)
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.FirstOrDefault();
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}
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}
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public class Selection
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{
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List<Actor> actors = new List<Actor>();
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public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = actors.AsEnumerable();
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if (isClick)
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{
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var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
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actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
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}
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else
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actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
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var voicedUnit = actors.FirstOrDefault(a => a.traits.Contains<Unit>() && a.Owner == world.LocalPlayer);
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Sound.PlayVoice("Select", voicedUnit);
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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public void Clear() { actors = new List<Actor>(); }
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public void Tick(World world)
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{
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actors.RemoveAll(a => !a.IsInWorld);
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}
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}
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}
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}
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}
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@@ -292,7 +292,8 @@ namespace OpenRa
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if( !Game.chat.isChatting )
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if( !Game.chat.isChatting )
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if( e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9 )
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if( e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9 )
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Game.controller.DoControlGroup( world, (int)e.KeyCode - (int)Keys.D0, (Modifiers)(int)e.Modifiers );
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Game.controller.selection.DoControlGroup( world,
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(int)e.KeyCode - (int)Keys.D0, (Modifiers)(int)e.Modifiers );
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if( sync != Game.world.SyncHash() )
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if( sync != Game.world.SyncHash() )
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throw new InvalidOperationException( "Desync in OnKeyDown" );
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throw new InvalidOperationException( "Desync in OnKeyDown" );
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@@ -234,7 +234,7 @@ namespace OpenRa.Graphics
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void DrawControlGroup(Actor selectedUnit, float2 basePosition)
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void DrawControlGroup(Actor selectedUnit, float2 basePosition)
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{
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{
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var group = Game.controller.GetControlGroupForActor(selectedUnit);
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var group = Game.controller.selection.GetControlGroupForActor(selectedUnit);
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if (group == null) return;
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if (group == null) return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation("pips");
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@@ -111,6 +111,7 @@
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<Compile Include="Ore.cs" />
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<Compile Include="Ore.cs" />
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<Compile Include="PackageDownloader.cs" />
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<Compile Include="PackageDownloader.cs" />
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<Compile Include="PathSearch.cs" />
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<Compile Include="PathSearch.cs" />
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<Compile Include="Selection.cs" />
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<Compile Include="Shroud.cs" />
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<Compile Include="Shroud.cs" />
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<Compile Include="Smudge.cs" />
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<Compile Include="Smudge.cs" />
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<Compile Include="Sound.cs" />
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<Compile Include="Sound.cs" />
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73
OpenRa.Game/Selection.cs
Normal file
73
OpenRa.Game/Selection.cs
Normal file
@@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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using IjwFramework.Collections;
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namespace OpenRa
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{
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public class Selection
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{
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List<Actor> actors = new List<Actor>();
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public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = actors.AsEnumerable();
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if (isClick)
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{
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var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
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actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
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}
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else
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actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
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var voicedUnit = actors.FirstOrDefault(a => a.traits.Contains<Unit>() && a.Owner == world.LocalPlayer);
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Sound.PlayVoice("Select", voicedUnit);
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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public void Clear() { actors = new List<Actor>(); }
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public void Tick(World world)
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{
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actors.RemoveAll(a => !a.IsInWorld);
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}
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Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(World world, int group, Modifiers mods)
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{
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if (mods.HasModifier(Modifiers.Ctrl))
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{
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if (actors.Count == 0)
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return;
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controlGroups[group].Clear();
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for (var i = 0; i < 10; i++) /* all control groups */
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controlGroups[i].RemoveAll(a => actors.Contains(a));
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controlGroups[group].AddRange(actors);
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return;
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}
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if (mods.HasModifier(Modifiers.Alt))
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{
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Game.viewport.Center(controlGroups[group]);
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return;
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}
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Combine(world, controlGroups[group],
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mods.HasModifier(Modifiers.Shift), false);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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return controlGroups.Where(g => g.Value.Contains(a))
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.Select(g => (int?)g.Key)
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.FirstOrDefault();
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}
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}
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}
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