Added TooltipDescription
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@@ -304,6 +304,7 @@
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<Compile Include="Traits\CommandBarBlacklist.cs" />
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<Compile Include="Traits\CommandBarBlacklist.cs" />
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<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
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<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
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<Compile Include="Traits\Contrail.cs" />
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<Compile Include="Traits\Contrail.cs" />
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<Compile Include="Traits\TooltipDescription.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\HitShape.cs" />
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<Compile Include="Traits\HitShape.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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41
OpenRA.Mods.Common/Traits/TooltipDescription.cs
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41
OpenRA.Mods.Common/Traits/TooltipDescription.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Additional info shown in the battlefield tooltip.")]
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public class TooltipDescriptionInfo : ConditionalTraitInfo
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{
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[Desc("Text shown in tooltip.")]
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[Translate]
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public readonly string Description = "";
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public override object Create(ActorInitializer init) { return new TooltipDescription(this); }
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}
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public class TooltipDescription : ConditionalTrait<TooltipDescriptionInfo>, IProvideTooltipInfo
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{
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public TooltipDescription(TooltipDescriptionInfo info)
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: base(info) { }
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public bool IsTooltipVisible(Player forPlayer) { return !IsTraitDisabled; }
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public string TooltipText
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{
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get
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{
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return Info.Description;
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}
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}
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}
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}
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