From 228c622145f05345546a07f96c04a8c5eb76d4d7 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 26 Dec 2009 20:49:26 +1300 Subject: [PATCH] more --- OpenRa.Game/Graphics/OverlayRenderer.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/OpenRa.Game/Graphics/OverlayRenderer.cs b/OpenRa.Game/Graphics/OverlayRenderer.cs index ce670e7425..a9d47b34c5 100755 --- a/OpenRa.Game/Graphics/OverlayRenderer.cs +++ b/OpenRa.Game/Graphics/OverlayRenderer.cs @@ -14,6 +14,12 @@ namespace OpenRa.Game.Graphics "fpls", "wcrate", "scrate", "barb", "sbag", }; + static string[] smudgeSpriteNames = + { + "bib3", "bib2", "sc1", "sc2", "sc3", "sc4", "sc5", "sc6", + "cr1", "cr2", "cr3", "cr4", "cr5", "cr6", + }; + readonly Sprite[][] overlaySprites; readonly Sprite[] smudgeSprites; @@ -26,9 +32,7 @@ namespace OpenRa.Game.Graphics this.map = map; overlaySprites = overlaySpriteNames.Select(f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray(); - smudgeSprites = new[] { "bib3", "bib2", "sc1", "sc2", "sc3", "sc4", "sc5", "sc6", - "cr1", "cr2", "cr3", "cr4", "cr5", "cr6", }.SelectMany( - f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray(); + smudgeSprites = smudgeSpriteNames.SelectMany(f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray(); } public void Draw()