diff --git a/mods/ra/maps/allies-05a/allies05a-AI.lua b/mods/ra/maps/allies-05a/allies05a-AI.lua index 987868f509..53f259cdb5 100644 --- a/mods/ra/maps/allies-05a/allies05a-AI.lua +++ b/mods/ra/maps/allies-05a/allies05a-AI.lua @@ -243,25 +243,31 @@ ProduceAircraft = function() end ussr.Build(SovietAircraftType, function(units) - Yaks[#Yaks + 1] = units[1] + local yak = units[1] + Yaks[#Yaks + 1] = yak - if #Yaks == 2 then - Trigger.OnKilled(units[1], ProduceAircraft) - else + Trigger.OnKilled(yak, ProduceAircraft) + if #Yaks == 1 then Trigger.AfterDelay(DateTime.Minutes(1), ProduceAircraft) end local target = nil - Trigger.OnIdle(units[1], function() + Trigger.OnIdle(yak, function() if not target or target.IsDead or (not target.IsInWorld) then local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("Health") end) if #enemies > 0 then target = Utils.Random(enemies) - units[1].Attack(target) + else + yak.Wait(DateTime.Seconds(5)) end + end + + if target and yak.AmmoCount() > 0 then + yak.Attack(target) else - units[1].Attack(target) + yak.ReturnToBase() + yak.Resupply() end end) end) @@ -276,7 +282,7 @@ ActivateAI = function() Trigger.AfterDelay(DateTime.Minutes(5), function() ProduceInfantry() ProduceVehicles() - if false and AirAttacks then -- disable air strikes for now since they are broken + if AirAttacks then Trigger.AfterDelay(DateTime.Minutes(3), ProduceAircraft) end end)