Merge pull request #10126 from RoosterDragon/fuf-perf

Speed up FrozenUnderFog.Tick
This commit is contained in:
abcdefg30
2015-12-07 15:03:59 +01:00
4 changed files with 52 additions and 27 deletions

View File

@@ -38,9 +38,14 @@ namespace OpenRA
public readonly MersenneTwister SharedRandom; public readonly MersenneTwister SharedRandom;
public readonly List<Player> Players = new List<Player>(); public Player[] Players = new Player[0];
public void SetPlayers(IEnumerable<Player> players, Player localPlayer)
{
Players = players.ToArray();
SetLocalPlayer(localPlayer);
}
public void AddPlayer(Player p) { Players.Add(p); }
public Player LocalPlayer { get; private set; } public Player LocalPlayer { get; private set; }
public event Action GameOver = () => { }; public event Action GameOver = () => { };
@@ -82,12 +87,18 @@ namespace OpenRA
get { return LobbyInfo.GlobalSettings.AllowCheats || LobbyInfo.IsSinglePlayer; } get { return LobbyInfo.GlobalSettings.AllowCheats || LobbyInfo.IsSinglePlayer; }
} }
public void SetLocalPlayer(string pr) void SetLocalPlayer(Player localPlayer)
{ {
if (localPlayer == null)
return;
if (!Players.Contains(localPlayer))
throw new ArgumentException("The local player must be one of the players in the world.", "localPlayer");
if (IsReplay) if (IsReplay)
return; return;
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr); LocalPlayer = localPlayer;
RenderPlayer = LocalPlayer; RenderPlayer = LocalPlayer;
} }

View File

@@ -35,11 +35,11 @@ namespace OpenRA.Mods.Common.Traits
readonly bool startsRevealed; readonly bool startsRevealed;
readonly PPos[] footprint; readonly PPos[] footprint;
readonly Lazy<ITooltip> tooltip;
readonly Lazy<Health> health;
readonly Dictionary<Player, FrozenState> stateByPlayer = new Dictionary<Player, FrozenState>(); readonly Dictionary<Player, FrozenState> stateByPlayer = new Dictionary<Player, FrozenState>();
FrozenState[] stateByPlayerIndex;
ITooltip tooltip;
Health health;
bool initialized; bool initialized;
class FrozenState class FrozenState
@@ -62,8 +62,6 @@ namespace OpenRA.Mods.Common.Traits
startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>(); startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>();
var footprintCells = FootprintUtils.Tiles(init.Self).ToList(); var footprintCells = FootprintUtils.Tiles(init.Self).ToList();
footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray(); footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
tooltip = Exts.Lazy(() => init.Self.TraitsImplementing<ITooltip>().FirstOrDefault());
health = Exts.Lazy(() => init.Self.TraitOrDefault<Health>());
} }
bool IsVisibleInner(Actor self, Player byPlayer) bool IsVisibleInner(Actor self, Player byPlayer)
@@ -90,42 +88,55 @@ namespace OpenRA.Mods.Common.Traits
return; return;
VisibilityHash = 0; VisibilityHash = 0;
foreach (var player in self.World.Players) var players = self.World.Players;
if (!initialized)
{
// The world players never change, so we can safely index this collection.
stateByPlayerIndex = new FrozenState[players.Length];
tooltip = self.TraitsImplementing<ITooltip>().FirstOrDefault();
health = self.TraitOrDefault<Health>();
}
for (var i = 0; i < players.Length; i++)
{ {
FrozenActor frozenActor; FrozenActor frozenActor;
bool isVisible; bool isVisible;
if (!initialized) if (!initialized)
{ {
var player = players[i];
frozenActor = new FrozenActor(self, footprint, player.Shroud, startsRevealed); frozenActor = new FrozenActor(self, footprint, player.Shroud, startsRevealed);
isVisible = startsRevealed; isVisible = startsRevealed;
stateByPlayer.Add(player, new FrozenState(frozenActor) { IsVisible = isVisible }); var state = new FrozenState(frozenActor) { IsVisible = isVisible };
stateByPlayer.Add(player, state);
stateByPlayerIndex[i] = state;
player.PlayerActor.Trait<FrozenActorLayer>().Add(frozenActor); player.PlayerActor.Trait<FrozenActorLayer>().Add(frozenActor);
} }
else else
{ {
var state = stateByPlayer[player]; var state = stateByPlayerIndex[i];
frozenActor = state.FrozenActor; frozenActor = state.FrozenActor;
isVisible = !frozenActor.Visible; isVisible = !frozenActor.Visible;
state.IsVisible = isVisible; state.IsVisible = isVisible;
} }
if (isVisible) if (isVisible)
VisibilityHash += player.ClientIndex; VisibilityHash |= 1 << (i % 32);
else else
continue; continue;
frozenActor.Owner = self.Owner; frozenActor.Owner = self.Owner;
if (health.Value != null) if (health != null)
{ {
frozenActor.HP = health.Value.HP; frozenActor.HP = health.HP;
frozenActor.DamageState = health.Value.DamageState; frozenActor.DamageState = health.DamageState;
} }
if (tooltip.Value != null) if (tooltip != null)
{ {
frozenActor.TooltipInfo = tooltip.Value.TooltipInfo; frozenActor.TooltipInfo = tooltip.TooltipInfo;
frozenActor.TooltipOwner = tooltip.Value.Owner; frozenActor.TooltipOwner = tooltip.Owner;
} }
} }

View File

@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Traits; using OpenRA.Traits;
@@ -22,16 +23,19 @@ namespace OpenRA.Mods.Common.Traits
public void CreatePlayers(World w) public void CreatePlayers(World w)
{ {
var players = new MapPlayers(w.Map.PlayerDefinitions).Players; var players = new MapPlayers(w.Map.PlayerDefinitions).Players;
var worldPlayers = new List<Player>();
// Create the unplayable map players -- neutral, shellmap, scripted, etc. // Create the unplayable map players -- neutral, shellmap, scripted, etc.
foreach (var kv in players.Where(p => !p.Value.Playable)) foreach (var kv in players.Where(p => !p.Value.Playable))
{ {
var player = new Player(w, null, kv.Value); var player = new Player(w, null, kv.Value);
w.AddPlayer(player); worldPlayers.Add(player);
if (kv.Value.OwnsWorld) if (kv.Value.OwnsWorld)
w.WorldActor.Owner = player; w.WorldActor.Owner = player;
} }
Player localPlayer = null;
// Create the regular playable players. // Create the regular playable players.
foreach (var kv in w.LobbyInfo.Slots) foreach (var kv in w.LobbyInfo.Slots)
{ {
@@ -40,22 +44,24 @@ namespace OpenRA.Mods.Common.Traits
continue; continue;
var player = new Player(w, client, players[kv.Value.PlayerReference]); var player = new Player(w, client, players[kv.Value.PlayerReference]);
w.AddPlayer(player); worldPlayers.Add(player);
if (client.Index == Game.LocalClientId) if (client.Index == Game.LocalClientId)
w.SetLocalPlayer(player.InternalName); localPlayer = player;
} }
// Create a player that is allied with everyone for shared observer shroud. // Create a player that is allied with everyone for shared observer shroud.
w.AddPlayer(new Player(w, null, new PlayerReference worldPlayers.Add(new Player(w, null, new PlayerReference
{ {
Name = "Everyone", Name = "Everyone",
NonCombatant = true, NonCombatant = true,
Spectating = true, Spectating = true,
Faction = "Random", Faction = "Random",
Allies = w.Players.Where(p => !p.NonCombatant && p.Playable).Select(p => p.InternalName).ToArray() Allies = worldPlayers.Where(p => !p.NonCombatant && p.Playable).Select(p => p.InternalName).ToArray()
})); }));
w.SetPlayers(worldPlayers, localPlayer);
foreach (var p in w.Players) foreach (var p in w.Players)
foreach (var q in w.Players) foreach (var q in w.Players)
if (!p.Stances.ContainsKey(q)) if (!p.Stances.ContainsKey(q))

View File

@@ -164,10 +164,7 @@ namespace OpenRA.Mods.Common.Traits
var index = int.Parse(name.Substring(5)); var index = int.Parse(name.Substring(5));
if (index >= newCount) if (index >= newCount)
{
Players.Players.Remove(name); Players.Players.Remove(name);
worldRenderer.World.Players.RemoveAll(pp => pp.InternalName == name);
}
} }
for (var index = 0; index < newCount; index++) for (var index = 0; index < newCount; index++)