Fix capitalization.

This commit is contained in:
Paul Chote
2014-12-26 11:02:57 +13:00
parent 4ea7b5a908
commit 22ab35f681
9 changed files with 42 additions and 37 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Graphics
this.zOffset = zOffset;
}
public WPos Pos { get { return trail[idx(next - 1)]; } }
public WPos Pos { get { return trail[Index(next - 1)]; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
wlr.LineWidth = wr.Viewport.Zoom;
// Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[idx(next - skip - 1)];
var curPos = trail[Index(next - skip - 1)];
var curCell = wr.world.Map.CellContaining(curPos);
var curColor = color;
for (var i = 0; i < length - skip - 4; i++)
{
var j = next - skip - i - 2;
var nextPos = Average(trail[idx(j)], trail[idx(j - 1)], trail[idx(j - 2)], trail[idx(j - 3)]);
var nextPos = Average(trail[Index(j)], trail[Index(j - 1)], trail[Index(j - 2)], trail[Index(j - 3)]);
var nextCell = wr.world.Map.CellContaining(nextPos);
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Graphics
public void RenderDebugGeometry(WorldRenderer wr) { }
// Array index modulo length
int idx(int i)
int Index(int i)
{
var j = i % trail.Length;
return j < 0 ? j + trail.Length : j;
@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Graphics
public void Update(WPos pos)
{
trail[next] = pos;
next = idx(next + 1);
next = Index(next + 1);
if (length < trail.Length)
length++;

View File

@@ -87,13 +87,13 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable AsDecoration() { return this; }
// This will need generalizing once we support TS/RA2 terrain
static readonly float[] groundNormal = new float[] { 0, 0, 1, 1 };
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
public void BeforeRender(WorldRenderer wr)
{
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, camera, scale, groundNormal, lightSource,
wr, draw, camera, scale, GroundNormal, lightSource,
lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
@@ -154,15 +154,15 @@ namespace OpenRA.Mods.Common.Graphics
}
}
static readonly uint[] ix = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] iy = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] iz = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
{
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1 };
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]);
}