From 22d3709967d5c2902959b727d0afd2cb2e0ed166 Mon Sep 17 00:00:00 2001 From: Kenny Hoxworth Date: Thu, 22 Dec 2011 09:27:05 -0500 Subject: [PATCH] Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles. --- OpenRA.Game/GameRules/WeaponInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/GameRules/WeaponInfo.cs b/OpenRA.Game/GameRules/WeaponInfo.cs index ae28ed5d7e..5abe4ad1de 100644 --- a/OpenRA.Game/GameRules/WeaponInfo.cs +++ b/OpenRA.Game/GameRules/WeaponInfo.cs @@ -91,7 +91,7 @@ namespace OpenRA.GameRules public readonly int Burst = 1; public readonly bool Charges = false; public readonly bool Underwater = false; - public readonly string[] ValidTargets = { "Ground" }; + public readonly string[] ValidTargets = { "Ground", "Water" }; public readonly int BurstDelay = 5; public readonly float MinRange = 0;