Add singleplayer mission menu to ra/td
This commit is contained in:
@@ -381,6 +381,7 @@
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\LogicTickerWidget.cs" />
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<Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\IngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\IrcLogic.cs" />
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<Compile Include="Widgets\Logic\KickClientLogic.cs" />
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Linq;
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using System.Net;
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using OpenRA.Widgets;
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@@ -15,7 +16,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class MainMenuLogic
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{
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protected enum MenuType { Main, Extras, None }
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protected enum MenuType { Main, Singleplayer, Extras, None }
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protected MenuType menuType = MenuType.Main;
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Widget rootMenu;
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@@ -30,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var mainMenu = widget.Get("MAIN_MENU");
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mainMenu.IsVisible = () => menuType == MenuType.Main;
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mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = StartSkirmishGame;
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mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;
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mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
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{
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@@ -61,6 +62,26 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
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// Singleplayer menu
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var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
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singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;
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var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
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missionsButton.OnClick = () =>
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{
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menuType = MenuType.None;
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Ui.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
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{
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{ "onExit", () => menuType = MenuType.Singleplayer },
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{ "onStart", RemoveShellmapUI }
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});
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};
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missionsButton.Disabled = !Game.modData.Manifest.Missions.Any();
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singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;
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singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;
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// Extras menu
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var extrasMenu = widget.Get("EXTRAS_MENU");
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extrasMenu.IsVisible = () => menuType == MenuType.Extras;
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110
OpenRA.Mods.RA/Widgets/Logic/MissionBrowserLogic.cs
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110
OpenRA.Mods.RA/Widgets/Logic/MissionBrowserLogic.cs
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@@ -0,0 +1,110 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class MissionBrowserLogic
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{
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readonly Action onStart;
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readonly ScrollPanelWidget descriptionPanel;
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readonly LabelWidget description;
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readonly SpriteFont descriptionFont;
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MapPreview selectedMapPreview;
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[ObjectCreator.UseCtor]
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public MissionBrowserLogic(Widget widget, Action onStart, Action onExit)
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{
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this.onStart = onStart;
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var missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
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var template = widget.Get<ScrollItemWidget>("MISSION_TEMPLATE");
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widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;
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var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
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previewWidget.Preview = () => selectedMapPreview;
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descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");
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description = widget.Get<LabelWidget>("MISSION_DESCRIPTION");
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descriptionFont = Game.Renderer.Fonts[description.Font];
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var yaml = new MiniYaml(null, Game.modData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal)).NodesDict;
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var missionMapPaths = yaml["Missions"].Nodes.Select(n => Path.GetFullPath(n.Key));
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var maps = Game.modData.MapCache
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
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.Select(p => p.Map);
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missionList.RemoveChildren();
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foreach (var m in maps)
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{
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var map = m;
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var item = ScrollItemWidget.Setup(template,
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() => selectedMapPreview != null && selectedMapPreview.Uid == map.Uid,
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() => SelectMap(map),
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StartMission);
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item.Get<LabelWidget>("TITLE").GetText = () => map.Title;
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missionList.AddChild(item);
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}
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if (maps.Any())
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SelectMap(maps.First());
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widget.Get<ButtonWidget>("STARTGAME_BUTTON").OnClick = StartMission;
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widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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Game.Disconnect();
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Ui.CloseWindow();
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onExit();
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};
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}
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void SelectMap(Map map)
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{
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selectedMapPreview = Game.modData.MapCache[map.Uid];
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var text = map.Description != null ? map.Description.Replace("\\n", "\n") : "";
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text = WidgetUtils.WrapText(text, description.Bounds.Width, descriptionFont);
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description.Text = text;
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description.Bounds.Height = descriptionFont.Measure(text).Y;
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descriptionPanel.Layout.AdjustChildren();
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}
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void StartMission()
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{
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OrderManager om = null;
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Action lobbyReady = null;
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lobbyReady = () =>
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{
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Game.LobbyInfoChanged -= lobbyReady;
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onStart();
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om.IssueOrder(Order.Command("state {0}".F(Session.ClientState.Ready)));
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};
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Game.LobbyInfoChanged += lobbyReady;
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om = Game.JoinServer(IPAddress.Loopback.ToString(), Game.CreateLocalServer(selectedMapPreview.Uid), "");
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}
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}
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}
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