Merge pull request #2507 from Lookingglass/per-player-shrouds
Per-player shrouds
This commit is contained in:
@@ -54,6 +54,9 @@ namespace OpenRA.Mods.RA.Activities
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if (!Target.IsValid)
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return NextActivity;
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if (!self.Owner.HasFogVisibility() && Target.Actor != null && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
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return NextActivity;
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if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
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return NextActivity;
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@@ -50,6 +50,7 @@ namespace OpenRA.Mods.RA
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{
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return new TeslaAttack( newTarget );
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}
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public override void ResolveOrder(Actor self, Order order)
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{
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@@ -111,11 +111,21 @@ namespace OpenRA.Mods.RA
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
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return inRange
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.ClosestTo( self.CenterLocation );
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if (self.Owner.HasFogVisibility()) {
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return inRange
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.ClosestTo( self.CenterLocation );
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}
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else {
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return inRange
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.Where(a => self.Owner.Shroud.IsTargetable(a))
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.ClosestTo( self.CenterLocation );
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}
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}
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}
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
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{
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if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
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continue;
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if (!world.LocalShroud.IsExplored(kv.Key))
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if (!world.RenderedShroud.IsExplored(kv.Key))
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continue;
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bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
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if (chargeTick <= 0 // Can jump
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&& (self.Location - xy).Length <= Info.JumpDistance // Within jump range
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&& movement.CanEnterCell(xy) // Can enter cell
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&& (ignoreVis || self.World.LocalShroud.IsExplored(xy))) // Not in shroud
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&& (ignoreVis || self.Owner.Shroud.IsExplored(xy))) // Not in shroud
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return true;
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else
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return false;
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@@ -44,12 +44,10 @@ namespace OpenRA.Mods.RA
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}
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// Can't be used in synced code, except with ignoreVis.
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public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation, bool ignoreVis)
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public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation)
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{
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// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
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return self.HasTrait<ITeleportable>() &&
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self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
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(ignoreVis || self.World.LocalShroud.IsExplored(targetLocation));
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return (self.HasTrait<ITeleportable>() && self.Trait<ITeleportable>().CanEnterCell(targetLocation));
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}
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public virtual bool Teleport(Actor self, CPos targetLocation, int duration, bool killCargo, Actor chronosphere)
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@@ -92,14 +92,27 @@ namespace OpenRA.Mods.RA
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lastPos = self.Location;
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}
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}
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public bool IsVisible(Actor self)
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{
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if (!Cloaked || self.Owner == self.World.LocalPlayer ||
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self.World.LocalPlayer == null ||
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self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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return true;
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return IsVisible(null, self);
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}
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public bool IsVisible(Shroud s, Actor self)
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{
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if (self.World.LocalPlayer != null) {
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if (s == null) {
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if (!Cloaked || self.Owner == self.World.LocalPlayer ||
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self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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return true;
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}
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else {
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if (!Cloaked || self.Owner == s.Owner ||
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self.Owner.Stances[s.Owner] == Stance.Ally)
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return true;
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}
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}
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
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a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
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(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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{
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self.World.LocalShroud.Disabled = true;
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self.World.RenderedShroud.Disabled = true;
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Game.RunAfterDelay(Info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(self.World))
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA
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Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
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if (self.Owner == self.World.LocalPlayer)
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{
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self.World.LocalShroud.Disabled = true;
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self.World.RenderedShroud.Disabled = true;
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Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.Owner, "Speech", "Win", self.Owner.Country.Race));
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}
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}
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@@ -25,8 +25,7 @@ namespace OpenRA.Mods.RA
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public override int GetSelectionShares (Actor collector)
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{
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// don't ever hide the map for people who have GPS.
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var gpsWatcher = collector.Owner.PlayerActor.TraitOrDefault<GpsWatcher>();
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if (gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies))
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if (collector.Owner.HasFogVisibility())
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return 0;
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return base.GetSelectionShares (collector);
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@@ -36,7 +35,7 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(collector);
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if (collector.Owner == collector.World.LocalPlayer)
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collector.World.WorldActor.Trait<Shroud>().ResetExploration();
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collector.Owner.Shroud.ResetExploration();
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
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base.Activate(collector);
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if (ShouldReveal( collector.Owner ))
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collector.World.WorldActor.Trait<Shroud>().ExploreAll(collector.World);
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collector.Owner.Shroud.ExploreAll(collector.World);
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}
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}
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}
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@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA.Effects
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var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
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var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
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if (Args.firedBy.World.LocalShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
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if (Args.firedBy.World.RenderedShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
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{
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if (Info.High || Info.Angle > 0)
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{
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@@ -91,8 +91,8 @@ namespace OpenRA.Mods.RA
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var conPos = positions[i];
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var nextPos = positions[i - 1];
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if (self.World.LocalShroud.IsVisible(conPos.ToCPos()) ||
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self.World.LocalShroud.IsVisible(nextPos.ToCPos()))
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if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
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self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(conPos.ToFloat2(), nextPos.ToFloat2(), trailStart, trailEnd);
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
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if (
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self.IsInWorld
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&& (watcher.Granted || watcher.GrantedAllies)
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&& !self.Trait<HiddenUnderFog>().IsVisible(self)
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&& !self.Trait<HiddenUnderFog>().IsVisible(self.World.RenderedShroud, self) // WRONG
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&& (!self.HasTrait<Cloak>() || !self.Trait<Cloak>().Cloaked)
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&& (!self.HasTrait<Spy>() || !self.Trait<Spy>().Disguised)
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)
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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if (Args.firedBy.World.LocalShroud.IsVisible(PxPosition.ToCPos()))
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if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
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yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
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Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
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@@ -428,7 +428,7 @@ namespace OpenRA.Mods.RA
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public bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
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{
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// Don't leak info about resources under the shroud
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if (!self.World.LocalShroud.IsExplored(location)) return false;
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if (!self.Owner.Shroud.IsExplored(location)) return false;
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var res = self.World.WorldActor.Trait<ResourceLayer>().GetResource(location);
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var info = self.Info.Traits.Get<HarvesterInfo>();
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@@ -20,18 +20,9 @@ namespace OpenRA.Mods.RA
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{
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public void OnInfiltrate(Actor self, Actor spy)
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{
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/* todo: changes for per-player shrouds:
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* - apply this everywhere, not just on the victim's client
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* - actually steal their exploration before resetting it
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*/
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.Stances[self.Owner] == Stance.Ally)
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{
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var gpsWatcher = self.Owner.PlayerActor.TraitOrDefault<GpsWatcher>();
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if (gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies))
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return;
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self.Owner.Shroud.ResetExploration();
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}
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spy.Owner.Shroud.MergeShroud(self.Owner.Shroud);
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if (!self.Owner.HasFogVisibility())
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self.Owner.Shroud.ResetExploration();
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}
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}
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}
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
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class InvisibleToEnemy : IRenderModifier, IVisibilityModifier, IRadarColorModifier
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{
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public bool IsVisible(Actor self)
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public bool IsVisible(Shroud s, Actor self)
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{
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return self.World.LocalPlayer == null ||
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self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally;
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return IsVisible(self) ? r : Nothing;
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return IsVisible(self.Owner.Shroud, self) ? r : Nothing;
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}
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}
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}
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@@ -18,15 +18,15 @@ namespace OpenRA.Mods.RA
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class FrozenUnderFog : IRenderModifier, IVisibilityModifier
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{
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public bool IsVisible(Actor self)
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public bool IsVisible(Shroud s, Actor self)
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{
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return Shroud.GetVisOrigins(self).Any(o => self.World.LocalShroud.IsVisible(o));
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return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
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}
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Renderable[] cache = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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if (IsVisible(self))
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if (IsVisible(self.World.RenderedShroud, self))
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cache = r.ToArray();
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return cache;
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}
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@@ -18,15 +18,15 @@ namespace OpenRA.Mods.RA
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class HiddenUnderFog : IRenderModifier, IVisibilityModifier
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{
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public bool IsVisible(Actor self)
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public bool IsVisible(Shroud s, Actor self)
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{
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return Shroud.GetVisOrigins(self).Any(o => self.World.LocalShroud.IsVisible(o));
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return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
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}
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static Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return IsVisible(self) ? r : Nothing;
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return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
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}
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}
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}
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@@ -276,6 +276,7 @@
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<Compile Include="Player\PlaceBuilding.cs" />
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<Compile Include="Player\ProductionQueue.cs" />
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<Compile Include="Player\TechTree.cs" />
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<Compile Include="PlayerExts.cs" />
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<Compile Include="PrimaryBuilding.cs" />
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<Compile Include="Production.cs" />
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<Compile Include="ProductionBar.cs" />
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25
OpenRA.Mods.RA/PlayerExts.cs
Normal file
25
OpenRA.Mods.RA/PlayerExts.cs
Normal file
@@ -0,0 +1,25 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public static class PlayerExts
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{
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public static bool HasFogVisibility( this Player a )
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{
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var gpsWatcher = a.PlayerActor.TraitOrDefault<GpsWatcher>();
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return gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies);
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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public float GetValue()
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{
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// only people we like should see our production status.
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
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if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
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return 0;
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var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
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@@ -25,7 +25,7 @@ namespace OpenRA.Scripting
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var target = kv.First;
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var targetCell = kv.Second;
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var cs = target.Trait<Chronoshiftable>();
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if (cs.CanChronoshiftTo(target, targetCell, true))
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if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
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cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
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}
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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var altitude = new PVecInt(0, move.Altitude);
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position = (self.CenterLocation - Combat.GetTurretPosition(self, facing, smokeTurret));
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if (self.World.LocalShroud.IsVisible(position.ToCPos()))
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if (self.World.RenderedShroud.IsVisible(position.ToCPos()))
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self.World.AddFrameEndTask(
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w => w.Add(new Smoke(w, position - altitude, "smokey")));
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}
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@@ -45,9 +45,8 @@ namespace OpenRA.Mods.RA
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var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation);
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var cpi = Info as ChronoshiftPowerInfo;
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if (cs.CanChronoshiftTo(target, targetCell, true))
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cs.Teleport(target, targetCell,
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cpi.Duration * 25, cpi.KillCargo, self);
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if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
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cs.Teleport(target, targetCell, cpi.Duration * 25, cpi.KillCargo, self);
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}
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}
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@@ -61,6 +60,48 @@ namespace OpenRA.Mods.RA
|
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return units.Distinct().Where(a => a.HasTrait<Chronoshiftable>());
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}
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public bool SimilarTerrain(CPos xy, CPos sourceLocation) {
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if (!self.Owner.Shroud.IsExplored(xy))
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return false;
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int range = (Info as ChronoshiftPowerInfo).Range;
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var sourceTiles = self.World.FindTilesInCircle(xy, range);
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var destTiles = self.World.FindTilesInCircle(sourceLocation, range);
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List<string> sourceTerrain = new List<string>();
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List<string> destTerrain = new List<string>();
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int j = 0;
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foreach (var t in sourceTiles) {
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j = j + 1;
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if (!self.Owner.Shroud.IsExplored(t))
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return false;
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sourceTerrain.Add(self.World.GetTerrainType( t ));
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}
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j = 0;
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foreach (var t in destTiles) {
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j = j + 1;
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if (!self.Owner.Shroud.IsExplored(t)) {
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return false;
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}
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self.World.GetTerrainType( t );
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destTerrain.Add(self.World.GetTerrainType( t ));
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}
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// HACK but I don't want to write a comparison function
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if (sourceTerrain.Count != destTerrain.Count)
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return false;
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for (int i = 0; i < sourceTerrain.Count; i++) {
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if (!sourceTerrain[i].Equals(destTerrain[i]))
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return false;
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}
|
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|
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return true;
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}
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|
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class SelectTarget : IOrderGenerator
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{
|
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@@ -99,8 +140,11 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in targetUnits)
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wr.DrawSelectionBox(unit, Color.Red);
|
||||
foreach (var unit in targetUnits) {
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||
@@ -175,8 +219,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation)) {
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||
@@ -194,20 +241,24 @@ namespace OpenRA.Mods.RA
|
||||
// Unit previews
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
foreach (var r in unit.Render())
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
wr.GetPaletteIndex(r.Palette),
|
||||
r.Scale*r.Sprite.size);
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
foreach (var r in unit.Render())
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
wr.GetPaletteIndex(r.Palette),
|
||||
r.Scale*r.Sprite.size);
|
||||
}
|
||||
}
|
||||
|
||||
// Unit tiles
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false);
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility())&& unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,12 +268,18 @@ namespace OpenRA.Mods.RA
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false))
|
||||
if (manager.self.Owner.Shroud.IsExplored(targetCell) && unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell))
|
||||
{
|
||||
canTeleport = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!canTeleport) {
|
||||
// Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
|
||||
// a similar type. This also keeps the cursor from changing in non-visible property, alerting the
|
||||
// chronoshifter of enemy unit presence
|
||||
canTeleport = power.SimilarTerrain(sourceLocation,xy);
|
||||
}
|
||||
return canTeleport;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,15 +58,12 @@ namespace OpenRA.Mods.RA
|
||||
public void RefreshGps(Actor atek)
|
||||
{
|
||||
RefreshGranted();
|
||||
|
||||
|
||||
foreach (TraitPair<GpsWatcher> i in atek.World.ActorsWithTrait<GpsWatcher>())
|
||||
i.Trait.RefreshGranted();
|
||||
|
||||
if (atek.World.LocalPlayer == null)
|
||||
return;
|
||||
|
||||
if ((Granted || GrantedAllies) && (atek.World.LocalPlayer.Stances[atek.Owner] == Stance.Ally))
|
||||
atek.World.WorldActor.Trait<Shroud>().ExploreAll(atek.World);
|
||||
if ((Granted || GrantedAllies) && atek.World.LocalPlayer != null && (atek.World.LocalPlayer.Stances[atek.Owner] == Stance.Ally))
|
||||
atek.Owner.Shroud.ExploreAll(atek.World);
|
||||
}
|
||||
|
||||
void RefreshGranted()
|
||||
@@ -74,6 +71,9 @@ namespace OpenRA.Mods.RA
|
||||
Granted = (actors.Count > 0 && Launched);
|
||||
GrantedAllies = owner.World.ActorsWithTrait<GpsWatcher>().Any(p =>
|
||||
p.Actor.Owner.Stances[owner] == Stance.Ally && p.Trait.Granted);
|
||||
|
||||
if (Granted || GrantedAllies)
|
||||
owner.Shroud.ExploreAll(owner.World);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -131,32 +131,38 @@ namespace OpenRA.Mods.RA
|
||||
Key = key;
|
||||
}
|
||||
|
||||
static bool InstanceDisabled(SupportPower sp)
|
||||
{
|
||||
return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
|
||||
}
|
||||
|
||||
bool notifiedCharging;
|
||||
bool notifiedReady;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
|
||||
if (!Active)
|
||||
return;
|
||||
|
||||
if (Manager.devMode.FastCharge && RemainingTime > 25)
|
||||
RemainingTime = 25;
|
||||
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
|
||||
var power = Instances.First();
|
||||
|
||||
if (!notifiedCharging)
|
||||
if (Active)
|
||||
{
|
||||
power.Charging(power.self, Key);
|
||||
notifiedCharging = true;
|
||||
}
|
||||
var power = Instances.First();
|
||||
if (Manager.devMode.FastCharge && RemainingTime > 25)
|
||||
RemainingTime = 25;
|
||||
|
||||
if (RemainingTime == 0 && !notifiedReady)
|
||||
{
|
||||
power.Charged(power.self, Key);
|
||||
notifiedReady = true;
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
if (!notifiedCharging)
|
||||
{
|
||||
power.Charging(power.self, Key);
|
||||
notifiedCharging = true;
|
||||
}
|
||||
|
||||
if (RemainingTime == 0
|
||||
&& !notifiedReady)
|
||||
{
|
||||
power.Charged(power.self, Key);
|
||||
notifiedReady = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,7 +179,7 @@ namespace OpenRA.Mods.RA
|
||||
if (!Ready)
|
||||
return;
|
||||
|
||||
var power = Instances.First(i => !i.self.IsDisabled());
|
||||
var power = Instances.First(i => !InstanceDisabled(i));
|
||||
|
||||
// Note: order.Subject is the *player* actor
|
||||
power.Activate(power.self, order);
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
if (!world.Map.IsInMap(cell)) return;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell))
|
||||
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
|
||||
{
|
||||
var utext = "Unexplored Terrain";
|
||||
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
|
||||
continue;
|
||||
if (localPlayer != null && !localPlayer.Shroud.IsExplored(kv.Key))
|
||||
if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
||||
|
||||
Reference in New Issue
Block a user