refactor QueueAttack -> GetAttackActivity
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@@ -22,10 +22,9 @@ namespace OpenRA.Mods.RA.Air
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{
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public AttackHeli(Actor self, AttackHeliInfo info) : base(self, info) { }
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protected override void QueueAttack(Actor self, bool queued, Target newTarget)
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protected override IActivity GetAttackActivity(Actor self, Target newTarget)
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{
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target = newTarget;
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self.QueueActivity(queued, new HeliAttack(newTarget));
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return new HeliAttack( newTarget );
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}
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}
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}
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@@ -22,10 +22,9 @@ namespace OpenRA.Mods.RA.Air
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{
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public AttackPlane(Actor self, AttackPlaneInfo info) : base(self, info) { }
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protected override void QueueAttack(Actor self, bool queued, Target newTarget)
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protected override IActivity GetAttackActivity(Actor self, Target newTarget)
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{
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target = newTarget;
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self.QueueActivity(queued, new FlyAttack(newTarget));
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return new FlyAttack( newTarget );
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}
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protected override bool CanAttack(Actor self)
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@@ -27,7 +27,9 @@ namespace OpenRA.Mods.RA.Air
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if( limitedAmmo != null && !limitedAmmo.HasAmmo() )
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Cancel( self );
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self.Trait<AttackPlane>().DoAttack( self, Target );
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var attack = self.Trait<AttackPlane>();
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attack.target = Target;
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attack.DoAttack( self, Target );
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if( inner == null )
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{
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Air
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return this;
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}
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var attack = self.Trait<AttackBase>();
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var attack = self.Trait<AttackHeli>();
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var range = attack.GetMaximumRange() - 1;
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var dist = target.CenterLocation - self.CenterLocation;
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@@ -46,6 +46,7 @@ namespace OpenRA.Mods.RA.Air
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if( !float2.WithinEpsilon( float2.Zero, dist, range * Game.CellSize ) )
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aircraft.TickMove( 1024 * aircraft.MovementSpeed, desiredFacing );
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attack.target = target;
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attack.DoAttack( self, target );
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return this;
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