Texture changes:

* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
This commit is contained in:
Paul Chote
2013-06-08 11:39:27 +12:00
parent 4c8c010506
commit 22e6966c8e
5 changed files with 44 additions and 4 deletions

View File

@@ -79,6 +79,8 @@ namespace OpenRA.Renderer.Null
public void SetData(Bitmap bitmap) { }
public void SetData(uint[,] colors) { }
public void SetData(byte[] colors, int width, int height) { }
public byte[] GetData() { return new byte[0]; }
public Size Size { get { return new Size(0, 0); } }
}
public class NullFrameBuffer : IFrameBuffer