Merge pull request #11186 from Mailaender/map-import-tileset

Made the legacy map import more robust
This commit is contained in:
abcdefg30
2016-05-10 18:03:16 +02:00

View File

@@ -60,7 +60,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
var format = GetMapFormatVersion(basic);
ValidateMapFormat(format);
var tileset = GetTileset(mapSection);
// The original game isn't case sensitive, but we are.
var tileset = GetTileset(mapSection).ToUpperInvariant();
if (!modData.DefaultTileSets.ContainsKey(tileset))
throw new InvalidDataException("Unknown tileset {0}".F(tileset));
Map = new Map(modData, modData.DefaultTileSets[tileset], MapSize, MapSize)
{
Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),