don't add ranks for destroyed actors in the first place
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA
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Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
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if (Level == 1)
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if (Level == 1 && !self.Destroyed)
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self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
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self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
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}
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}
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}
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}
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