From 23025df69740a6004046b3559431b140579c65c9 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 1 May 2013 05:23:40 -0700 Subject: [PATCH] nerf tower missile vs. infantry Due to blast radius was too good at wiping out infantry before they got even close. Made it fire with longer burst delay. --- mods/d2k/weapons.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 4e8b231ea6..cf541ac78c 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -219,12 +219,12 @@ TurretGun: Damage: 55 TowerMissile: - ROF: 40 + ROF: 35 Range: 8.25 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 - BurstDelay: 6 + BurstDelay: 15 Projectile: Missile Arm: 0 High: yes @@ -238,9 +238,9 @@ TowerMissile: Warhead: Spread: 12 Versus: - None: 80% + None: 50% Wood: 45% - Light: 75% + Light: 100% Heavy: 50% Concrete: 35% InfDeath: 3