Remove Sprite.DrawAt.
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@@ -93,7 +93,7 @@ namespace OpenRA.Graphics
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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sprite.DrawAt(ScreenPosition(wr), palette, scale);
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.size*scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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