Remove Sprite.DrawAt.

This commit is contained in:
Paul Chote
2013-09-21 11:00:43 +12:00
parent f94c7034bf
commit 2303d8064a
3 changed files with 10 additions and 23 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Graphics
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
sprite.DrawAt(ScreenPosition(wr), palette, scale);
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.size*scale);
}
public void RenderDebugGeometry(WorldRenderer wr)

View File

@@ -184,24 +184,26 @@ namespace OpenRA.Graphics
if (starti != i)
{
s[starti, j].DrawAt(
// Stretch a solid black sprite over the rows above
// TODO: This doesn't make sense for isometric terrain
Game.Renderer.WorldSpriteRenderer.DrawSprite(
s[starti, j],
Game.CellSize * new float2(starti, j),
pal,
new float2(Game.CellSize * (i - starti), Game.CellSize));
starti = i + 1;
}
s[i, j].DrawAt(
Game.CellSize * new float2(i, j),
pal);
Game.Renderer.WorldSpriteRenderer.DrawSprite(s[i, j], Game.CellSize * new float2(i, j), pal);
starti = i + 1;
last = s[i, j];
}
// Stretch a solid black sprite over the rows to the left
// TODO: This doesn't make sense for isometric terrain
if (starti < clip.Right)
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
pal,
Game.Renderer.WorldSpriteRenderer.DrawSprite(s[starti, j],
Game.CellSize * new float2(starti, j), pal,
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
}
}

View File

@@ -55,21 +55,6 @@ namespace OpenRA.Graphics
{
return textureCoords[k];
}
public void DrawAt(float2 location, PaletteReference pal)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size);
}
public void DrawAt(float2 location, PaletteReference pal, float scale)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size*scale);
}
public void DrawAt(float2 location, PaletteReference pal, float2 size)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size);
}
}
public enum TextureChannel