Tweak visibility; hopefully allows targeting of detected units

This commit is contained in:
Paul Chote
2010-08-15 05:43:00 +12:00
parent 7f191887ec
commit 230d59f655
8 changed files with 15 additions and 15 deletions

View File

@@ -18,9 +18,9 @@ namespace OpenRA.Mods.RA
class InvisibleToOthers : IRenderModifier, IVisibilityModifier, IRadarColorModifier
{
public bool IsVisible(Actor self)
public bool IsVisible(Actor self, Player byPlayer)
{
return self.Owner == self.World.LocalPlayer;
return self.Owner == byPlayer;
}
public Color RadarColorOverride(Actor self)