Fix CA1854

This commit is contained in:
RoosterDragon
2023-03-12 17:38:38 +00:00
committed by abcdefg30
parent 56fe08cb00
commit 231bf01f18
26 changed files with 93 additions and 86 deletions

View File

@@ -322,8 +322,8 @@ namespace OpenRA.Mods.Common.Traits
// Does this building have initial delay, if so have we passed it?
if (baseBuilder.Info.BuildingDelays != null &&
baseBuilder.Info.BuildingDelays.ContainsKey(name) &&
baseBuilder.Info.BuildingDelays[name] > world.WorldTick)
baseBuilder.Info.BuildingDelays.TryGetValue(name, out var delay) &&
delay > world.WorldTick)
continue;
// Can we build this structure?
@@ -341,7 +341,7 @@ namespace OpenRA.Mods.Common.Traits
if (count * 100 > frac.Value * playerBuildings.Length)
continue;
if (baseBuilder.Info.BuildingLimits.ContainsKey(name) && baseBuilder.Info.BuildingLimits[name] <= count)
if (baseBuilder.Info.BuildingLimits.TryGetValue(name, out var limit) && limit <= count)
continue;
// If we're considering to build a naval structure, check whether there is enough water inside the base perimeter

View File

@@ -79,9 +79,8 @@ namespace OpenRA.Mods.Common.Traits
// If we have recently tried and failed to find a use location for a power, then do not try again until later
var isDelayed = waitingPowers[sp] > 0;
if (sp.Ready && !isDelayed && powerDecisions.ContainsKey(sp.Info.OrderName))
if (sp.Ready && !isDelayed && powerDecisions.TryGetValue(sp.Info.OrderName, out var powerDecision))
{
var powerDecision = powerDecisions[sp.Info.OrderName];
if (powerDecision == null)
{
AIUtils.BotDebug("{0} couldn't find powerDecision for {1}", player.PlayerName, sp.Info.OrderName);

View File

@@ -121,13 +121,13 @@ namespace OpenRA.Mods.Common.Traits
return;
if (Info.UnitDelays != null &&
Info.UnitDelays.ContainsKey(name) &&
Info.UnitDelays[name] > world.WorldTick)
Info.UnitDelays.TryGetValue(name, out var delay) &&
delay > world.WorldTick)
return;
if (Info.UnitLimits != null &&
Info.UnitLimits.ContainsKey(name) &&
world.Actors.Count(a => a.Owner == player && a.Info.Name == name) >= Info.UnitLimits[name])
Info.UnitLimits.TryGetValue(name, out var limit) &&
world.Actors.Count(a => a.Owner == player && a.Info.Name == name) >= limit)
return;
bot.QueueOrder(Order.StartProduction(queue.Actor, name, 1));

View File

@@ -102,8 +102,8 @@ namespace OpenRA.Mods.Common.Traits
public void ResolveOrder(Actor self, Order order)
{
// order.OrderString is the key of the support power
if (Powers.ContainsKey(order.OrderString))
Powers[order.OrderString].Activate(order);
if (Powers.TryGetValue(order.OrderString, out var sp))
sp.Activate(order);
}
static readonly SupportPowerInstance[] NoInstances = Array.Empty<SupportPowerInstance>();

View File

@@ -91,8 +91,8 @@ namespace OpenRA.Mods.Common.Traits
if (speed > 0)
{
var nodesDict = t.Value.ToDictionary();
var cost = nodesDict.ContainsKey("PathingCost")
? FieldLoader.GetValue<short>("cost", nodesDict["PathingCost"].Value)
var cost = nodesDict.TryGetValue("PathingCost", out var entry)
? FieldLoader.GetValue<short>("cost", entry.Value)
: 10000 / speed;
ret.Add(t.Key, new TerrainInfo(speed, (short)cost));
}

View File

@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Existing smudge; make it deeper
// A null Sequence indicates a deleted smudge.
var tile = dirty.ContainsKey(loc) && dirty[loc].Sequence != null ? dirty[loc] : tiles[loc];
var tile = dirty.TryGetValue(loc, out var d) && d.Sequence != null ? d : tiles[loc];
var maxDepth = smudges[tile.Type].Length;
if (tile.Depth < maxDepth - 1)
tile.Depth++;
@@ -180,7 +180,7 @@ namespace OpenRA.Mods.Common.Traits
if (!world.Map.Contains(loc))
return;
var tile = dirty.ContainsKey(loc) ? dirty[loc] : default;
var tile = dirty.TryGetValue(loc, out var d) ? d : default;
// Setting Sequence to null to indicate a deleted smudge.
tile.Sequence = null;