Renamed Upgrades directory to Conditions.

This commit is contained in:
Paul Chote
2016-12-23 23:29:40 +00:00
parent 268ed016ab
commit 2322d40395
12 changed files with 11 additions and 11 deletions

View File

@@ -0,0 +1,101 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
public abstract class ConditionalTraitInfo : IConditionConsumerInfo, IRulesetLoaded
{
static readonly IReadOnlyDictionary<string, bool> NoConditions = new ReadOnlyDictionary<string, bool>(new Dictionary<string, bool>());
[ConsumedConditionReference]
[Desc("Boolean expression defining the condition to enable this trait.")]
public readonly BooleanExpression RequiresCondition = null;
public abstract object Create(ActorInitializer init);
// HACK: A shim for all the ActorPreview code that used to query UpgradeMinEnabledLevel directly
// This can go away after we introduce an InitialConditions ActorInit and have the traits query the
// condition directly
public bool EnabledByDefault { get; private set; }
public virtual void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
EnabledByDefault = RequiresCondition != null ? RequiresCondition.Evaluate(NoConditions) : true;
}
}
/// <summary>
/// Abstract base for enabling and disabling trait using conditions.
/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
/// TraitEnabled will be called at creation if the trait starts enabled or does not use conditions.
/// </summary>
public abstract class ConditionalTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : ConditionalTraitInfo
{
public readonly InfoType Info;
IEnumerable<string> IConditionConsumer.Conditions
{
get
{
if (Info.RequiresCondition != null)
return Info.RequiresCondition.Variables;
return Enumerable.Empty<string>();
}
}
[Sync] public bool IsTraitDisabled { get; private set; }
public ConditionalTrait(InfoType info)
{
Info = info;
// Conditional traits will be enabled (if appropriate) by the ConditionManager
// calling IConditionConsumer.ConditionsChanged at the end of INotifyCreated.
IsTraitDisabled = Info.RequiresCondition != null;
}
protected virtual void Created(Actor self)
{
if (Info.RequiresCondition == null)
TraitEnabled(self);
}
void INotifyCreated.Created(Actor self) { Created(self); }
void IConditionConsumer.ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions)
{
if (Info.RequiresCondition == null)
return;
var wasDisabled = IsTraitDisabled;
IsTraitDisabled = !Info.RequiresCondition.Evaluate(conditions);
if (IsTraitDisabled != wasDisabled)
{
if (wasDisabled)
TraitEnabled(self);
else
TraitDisabled(self);
}
}
// Subclasses can add condition support by querying IsTraitDisabled and/or overriding these methods.
protected virtual void TraitEnabled(Actor self) { }
protected virtual void TraitDisabled(Actor self) { }
}
}