Renamed Upgrades directory to Conditions.
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Applies a condition to actors within a specified range.")]
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public class ProximityExternalConditionInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
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public readonly string Condition = null;
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[Desc("The range to search for actors.")]
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public readonly WDist Range = WDist.FromCells(3);
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[Desc("The maximum vertical range above terrain to search for actors.",
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"Ignored if 0 (actors are selected regardless of vertical distance).")]
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public readonly WDist MaximumVerticalOffset = WDist.Zero;
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[Desc("What diplomatic stances are affected.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Condition is applied permanently to this actor.")]
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public readonly bool AffectsParent = false;
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public readonly string EnableSound = null;
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public readonly string DisableSound = null;
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public object Create(ActorInitializer init) { return new ProximityExternalCondition(init.Self, this); }
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}
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public class ProximityExternalCondition : ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction
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{
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readonly ProximityExternalConditionInfo info;
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readonly Actor self;
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readonly Dictionary<Actor, int> tokens = new Dictionary<Actor, int>();
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int proximityTrigger;
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WPos cachedPosition;
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WDist cachedRange;
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WDist desiredRange;
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WDist cachedVRange;
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WDist desiredVRange;
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bool cachedDisabled = true;
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public ProximityExternalCondition(Actor self, ProximityExternalConditionInfo info)
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{
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this.info = info;
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this.self = self;
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cachedRange = info.Range;
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cachedVRange = info.MaximumVerticalOffset;
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}
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public void AddedToWorld(Actor self)
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{
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cachedPosition = self.CenterPosition;
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, cachedVRange, ActorEntered, ActorExited);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveProximityTrigger(proximityTrigger);
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}
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public void Tick(Actor self)
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{
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var disabled = self.IsDisabled();
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if (cachedDisabled != disabled)
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{
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Game.Sound.Play(SoundType.World, disabled ? info.DisableSound : info.EnableSound, self.CenterPosition);
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desiredRange = disabled ? WDist.Zero : info.Range;
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desiredVRange = disabled ? WDist.Zero : info.MaximumVerticalOffset;
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cachedDisabled = disabled;
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}
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if (self.CenterPosition != cachedPosition || desiredRange != cachedRange || desiredVRange != cachedVRange)
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{
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cachedPosition = self.CenterPosition;
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cachedRange = desiredRange;
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cachedVRange = desiredVRange;
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange, cachedVRange);
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}
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}
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void ActorEntered(Actor a)
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{
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if (a.Disposed || self.Disposed)
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return;
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if (a == self && !info.AffectsParent)
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return;
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var stance = self.Owner.Stances[a.Owner];
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if (!info.ValidStances.HasStance(stance))
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return;
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var cm = a.TraitOrDefault<ConditionManager>();
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if (cm != null && !tokens.ContainsKey(a) && cm.AcceptsExternalCondition(a, info.Condition))
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tokens[a] = cm.GrantCondition(a, info.Condition, true);
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}
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public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
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{
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// If the produced Actor doesn't occupy space, it can't be in range
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if (produced.OccupiesSpace == null)
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return;
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// We don't grant conditions when disabled
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if (self.IsDisabled())
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return;
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// Work around for actors produced within the region not triggering until the second tick
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if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
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{
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var stance = self.Owner.Stances[produced.Owner];
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if (!info.ValidStances.HasStance(stance))
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return;
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var cm = produced.TraitOrDefault<ConditionManager>();
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if (cm != null && cm.AcceptsExternalCondition(produced, info.Condition))
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tokens[produced] = cm.GrantCondition(produced, info.Condition, true);
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}
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}
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void ActorExited(Actor a)
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{
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if (a.Disposed)
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return;
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int token;
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if (!tokens.TryGetValue(a, out token))
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return;
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tokens.Remove(a);
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var cm = a.TraitOrDefault<ConditionManager>();
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if (cm != null)
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cm.RevokeCondition(a, token);
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}
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}
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}
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