don't convert to float2 in ReturnToBase as it was int2 before
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@@ -56,17 +56,17 @@ namespace OpenRA.Mods.RA.Air
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var altitude = aircraft.Altitude;
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if (altitude == 0) altitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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var approachStart = landPos.ToFloat2() - new float2(altitude * speed, 0);
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var approachStart = landPos.ToInt2() - new float2(altitude * speed, 0);
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var turnRadius = (128f / self.Info.Traits.Get<AircraftInfo>().ROT) * speed / (float)Math.PI;
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/* work out the center points */
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var fwd = -float2.FromAngle(aircraft.Facing / 128f * (float)Math.PI);
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var side = new float2(-fwd.Y, fwd.X); /* rotate */
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var sideTowardBase = new[] { side, -side }
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.OrderBy(a => float2.Dot(a, self.CenterLocation.ToFloat2() - approachStart))
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.OrderBy(a => float2.Dot(a, self.CenterLocation.ToInt2() - approachStart))
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.First();
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var c1 = self.CenterLocation.ToFloat2() + turnRadius * sideTowardBase;
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var c1 = self.CenterLocation.ToInt2() + turnRadius * sideTowardBase;
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var c2 = approachStart + new float2(0, turnRadius * Math.Sign(self.CenterLocation.Y - approachStart.Y)); // above or below start point
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/* work out tangent points */
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