Add VoxelRenderable to integrate voxel drawing with render traits.
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35
OpenRA.Game/Graphics/VoxelAnimation.cs
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35
OpenRA.Game/Graphics/VoxelAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct VoxelAnimation
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{
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public readonly Voxel Voxel;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<IEnumerable<WRot>> RotationFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<uint> FrameFunc;
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public VoxelAnimation(Voxel voxel, Func<WVec> offset, Func<IEnumerable<WRot>> rotation, Func<bool> disable, Func<uint> frame)
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{
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Voxel = voxel;
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OffsetFunc = offset;
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RotationFunc = rotation;
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DisableFunc = disable;
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FrameFunc = frame;
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}
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}
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}
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