frame0 runs continuously until game start (currently hacked onto F8)
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@@ -190,8 +190,12 @@ namespace OpenRa.Game
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foreach (var player in players.Values)
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player.Tick();
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}
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else if (orderManager.FrameNumber == 0)
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lastTime = Environment.TickCount;
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else
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orderManager.Tick();
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// if (orderManager.FrameNumber == 0)
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//{
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// lastTime = Environment.TickCount;
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//}
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}
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PerfHistory.Tick();
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