diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 09cba80057..70d5c10b32 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -266,6 +266,7 @@
+
diff --git a/OpenRA.Mods.Common/Scripting/Properties/NukeProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/NukeProperties.cs
new file mode 100644
index 0000000000..8643c737e3
--- /dev/null
+++ b/OpenRA.Mods.Common/Scripting/Properties/NukeProperties.cs
@@ -0,0 +1,39 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * Information, see COPYING.
+ */
+#endregion
+
+using System.Linq;
+using OpenRA.Effects;
+using OpenRA.Mods.Common.Activities;
+using OpenRA.Mods.Common.Effects;
+using OpenRA.Mods.Common.Traits;
+using OpenRA.Scripting;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Scripting
+{
+ [ScriptPropertyGroup("Support Powers")]
+ public class NukeProperties : ScriptActorProperties, Requires
+ {
+ readonly NukePower np;
+
+ public NukeProperties(ScriptContext context, Actor self)
+ : base(context, self)
+ {
+ np = self.TraitsImplementing().First();
+ }
+
+ [Desc("Activate the actor's NukePower.")]
+ public void ActivateNukePower(CPos target)
+ {
+ np.Activate(Self, Self.World.Map.CenterOfCell(target));
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs
index 672d0245e6..60095971cc 100644
--- a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs
+++ b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs
@@ -108,10 +108,14 @@ namespace OpenRA.Mods.Common.Traits
base.Activate(self, order, manager);
PlayLaunchSounds();
+ Activate(self, self.World.Map.CenterOfCell(order.TargetLocation));
+ }
+
+ public void Activate(Actor self, WPos targetPosition)
+ {
foreach (var launchpad in self.TraitsImplementing())
launchpad.Launching(self);
- var targetPosition = self.World.Map.CenterOfCell(order.TargetLocation);
var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette;
var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.MissileUp, info.MissileDown,
self.CenterPosition + body.LocalToWorld(info.SpawnOffset),
@@ -133,7 +137,7 @@ namespace OpenRA.Mods.Common.Traits
if (Info.DisplayBeacon)
{
var beacon = new Beacon(
- order.Player,
+ self.Owner,
targetPosition,
Info.BeaconPaletteIsPlayerPalette,
Info.BeaconPalette,