Add ITargetablePositions seperating it from ITargetable
This commit is contained in:
@@ -130,9 +130,15 @@ namespace OpenRA.Traits
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if (!targetable.Any())
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if (!targetable.Any())
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return new[] { actor.CenterPosition };
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return new[] { actor.CenterPosition };
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var targeted = this.actor;
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var targetablePositions = actor.TraitOrDefault<ITargetablePositions>();
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var positions = targetable.SelectMany(t => t.TargetablePositions(targeted)).Distinct();
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if (targetablePositions != null)
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return positions.Any() ? positions : new[] { targeted.CenterPosition };
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{
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var positions = targetablePositions.TargetablePositions(actor);
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if (positions.Any())
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return positions;
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}
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return new[] { actor.CenterPosition };
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case TargetType.FrozenActor:
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case TargetType.FrozenActor:
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return new[] { frozen.CenterPosition };
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return new[] { frozen.CenterPosition };
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case TargetType.Terrain:
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case TargetType.Terrain:
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@@ -317,11 +317,15 @@ namespace OpenRA.Traits
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{
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{
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// Check IsTraitEnabled or !IsTraitDisabled first
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// Check IsTraitEnabled or !IsTraitDisabled first
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string[] TargetTypes { get; }
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string[] TargetTypes { get; }
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IEnumerable<WPos> TargetablePositions(Actor self);
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bool TargetableBy(Actor self, Actor byActor);
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bool TargetableBy(Actor self, Actor byActor);
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bool RequiresForceFire { get; }
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bool RequiresForceFire { get; }
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}
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}
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public interface ITargetablePositions
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{
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IEnumerable<WPos> TargetablePositions(Actor self);
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}
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public interface INotifyStanceChanged
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public interface INotifyStanceChanged
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{
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{
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void StanceChanged(Actor self, Player a, Player b,
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void StanceChanged(Actor self, Player a, Player b,
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@@ -293,7 +293,6 @@
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<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
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<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\Reservable.cs" />
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<Compile Include="Traits\Buildings\Reservable.cs" />
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<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\C4Demolition.cs" />
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<Compile Include="Traits\C4Demolition.cs" />
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<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
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<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
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@@ -476,7 +475,7 @@
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\TargetableUnit.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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@@ -13,13 +13,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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public class TargetableAircraftInfo : TargetableUnitInfo
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public class TargetableAircraftInfo : TargetableInfo
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{
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{
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public readonly string[] GroundedTargetTypes = { };
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public readonly string[] GroundedTargetTypes = { };
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.Self, this); }
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.Self, this); }
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}
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}
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public class TargetableAircraft : TargetableUnit
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public class TargetableAircraft : Targetable
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{
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{
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readonly TargetableAircraftInfo info;
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readonly TargetableAircraftInfo info;
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readonly Actor self;
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readonly Actor self;
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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}
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}
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public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, ITargetablePositions
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{
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{
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public readonly BuildingInfo Info;
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public readonly BuildingInfo Info;
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public bool BuildComplete { get; private set; }
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public bool BuildComplete { get; private set; }
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@@ -157,6 +157,11 @@ namespace OpenRA.Mods.Common.Traits
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Pair<CPos, SubCell>[] occupiedCells;
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Pair<CPos, SubCell>[] occupiedCells;
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupiedCells; }
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupiedCells; }
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public IEnumerable<WPos> TargetablePositions(Actor self)
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{
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return OccupiedCells().Select(c => self.World.Map.CenterOfCell(c.First));
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}
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public void Created(Actor self)
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public void Created(Actor self)
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{
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{
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if (SkipMakeAnimation || !self.HasTrait<WithMakeAnimation>())
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if (SkipMakeAnimation || !self.HasTrait<WithMakeAnimation>())
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@@ -1,49 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TargetableBuildingInfo : ITraitInfo, ITargetableInfo, Requires<BuildingInfo>
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{
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[FieldLoader.Require]
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public readonly string[] TargetTypes = { };
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public string[] GetTargetTypes() { return TargetTypes; }
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public bool RequiresForceFire = false;
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public object Create(ActorInitializer init) { return new TargetableBuilding(init.Self, this); }
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}
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public class TargetableBuilding : ITargetable
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{
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readonly TargetableBuildingInfo info;
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readonly Building building;
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public TargetableBuilding(Actor self, TargetableBuildingInfo info)
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{
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this.info = info;
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building = self.Trait<Building>();
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}
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public string[] TargetTypes { get { return info.TargetTypes; } }
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public bool TargetableBy(Actor self, Actor byActor) { return true; }
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public IEnumerable<WPos> TargetablePositions(Actor self)
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{
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return building.OccupiedCells().Select(c => self.World.Map.CenterOfCell(c.First));
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}
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public bool RequiresForceFire { get { return info.RequiresForceFire; } }
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Actor can be targeted.")]
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[Desc("Actor can be targeted.")]
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public class TargetableUnitInfo : UpgradableTraitInfo, ITargetableInfo
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public class TargetableInfo : UpgradableTraitInfo, ITargetableInfo
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{
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{
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[Desc("Target type. Used for filtering (in)valid targets.")]
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[Desc("Target type. Used for filtering (in)valid targets.")]
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public readonly string[] TargetTypes = { };
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public readonly string[] TargetTypes = { };
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@@ -22,15 +22,15 @@ namespace OpenRA.Mods.Common.Traits
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public bool RequiresForceFire = false;
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public bool RequiresForceFire = false;
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public override object Create(ActorInitializer init) { return new TargetableUnit(init.Self, this); }
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public override object Create(ActorInitializer init) { return new Targetable(init.Self, this); }
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}
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}
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public class TargetableUnit : UpgradableTrait<TargetableUnitInfo>, ITargetable
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public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable
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{
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{
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protected static readonly string[] None = new string[] { };
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protected static readonly string[] None = new string[] { };
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protected Cloak cloak;
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protected Cloak cloak;
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public TargetableUnit(Actor self, TargetableUnitInfo info)
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public Targetable(Actor self, TargetableInfo info)
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: base(info)
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: base(info)
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{
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{
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cloak = self.TraitOrDefault<Cloak>();
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cloak = self.TraitOrDefault<Cloak>();
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@@ -48,11 +48,6 @@ namespace OpenRA.Mods.Common.Traits
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public virtual string[] TargetTypes { get { return Info.TargetTypes; } }
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public virtual string[] TargetTypes { get { return Info.TargetTypes; } }
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public virtual IEnumerable<WPos> TargetablePositions(Actor self)
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{
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yield return self.CenterPosition;
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}
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public bool RequiresForceFire { get { return Info.RequiresForceFire; } }
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public bool RequiresForceFire { get { return Info.RequiresForceFire; } }
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}
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}
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}
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}
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@@ -1965,6 +1965,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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}
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}
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if (engineVersion < 20150902)
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{
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if (depth == 1)
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{
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if (node.Key == "TargetableUnit" || node.Key == "TargetableBuilding")
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node.Key = "Targetable";
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else if (node.Key == "-TargetableUnit" || node.Key == "-TargetableBuilding")
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node.Key = "-Targetable";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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@@ -13,14 +13,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.RA.Traits
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{
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{
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public class TargetableSubmarineInfo : TargetableUnitInfo, Requires<CloakInfo>
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public class TargetableSubmarineInfo : TargetableInfo, Requires<CloakInfo>
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{
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{
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public readonly string[] CloakedTargetTypes = { };
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public readonly string[] CloakedTargetTypes = { };
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public override object Create(ActorInitializer init) { return new TargetableSubmarine(init.Self, this); }
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public override object Create(ActorInitializer init) { return new TargetableSubmarine(init.Self, this); }
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}
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}
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public class TargetableSubmarine : TargetableUnit
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public class TargetableSubmarine : Targetable
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{
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{
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readonly TargetableSubmarineInfo info;
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readonly TargetableSubmarineInfo info;
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@@ -511,7 +511,7 @@ Rules:
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Buildable:
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Buildable:
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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A10:
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A10:
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TargetableUnit:
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Targetable:
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Sequences:
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Sequences:
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@@ -374,7 +374,7 @@ BRIDGEHUT:
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CustomSelectionSize:
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CustomSelectionSize:
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CustomBounds: 48,48
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CustomBounds: 48,48
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BridgeHut:
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BridgeHut:
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TargetableBuilding:
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Targetable:
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TargetTypes: BridgeHut, C4
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TargetTypes: BridgeHut, C4
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C1:
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C1:
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@@ -64,7 +64,7 @@
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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TargetableUnit:
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Targetable:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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Repairable:
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Repairable:
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Passenger:
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Passenger:
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@@ -172,7 +172,7 @@
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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TargetableUnit:
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Targetable:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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RenderSprites:
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RenderSprites:
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QuantizeFacingsFromSequence:
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QuantizeFacingsFromSequence:
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@@ -302,7 +302,7 @@
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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TargetableUnit:
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground
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HiddenUnderFog:
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HiddenUnderFog:
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QuantizeFacingsFromSequence:
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QuantizeFacingsFromSequence:
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@@ -346,7 +346,7 @@
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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TargetableUnit:
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground
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AutoTarget:
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AutoTarget:
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ScanRadius: 5
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ScanRadius: 5
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@@ -405,7 +405,7 @@
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Water: 100
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Water: 100
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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TargetableUnit:
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Targetable:
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water
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HiddenUnderFog:
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HiddenUnderFog:
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ActorLostNotification:
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ActorLostNotification:
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@@ -421,7 +421,7 @@
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Priority: 3
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Priority: 3
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TargetableBuilding:
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Targetable:
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TargetTypes: Ground, C4, Structure
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TargetTypes: Ground, C4, Structure
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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@@ -520,7 +520,7 @@
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Tooltip:
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Tooltip:
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Name: Field
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Name: Field
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-WithBuildingExplosion:
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-WithBuildingExplosion:
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-TargetableBuilding:
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-Targetable:
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-Demolishable:
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-Demolishable:
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RenderSprites:
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RenderSprites:
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Palette: terrain
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Palette: terrain
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@@ -553,7 +553,7 @@
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BuildSounds: hvydoor1.aud
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BuildSounds: hvydoor1.aud
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Adjacent: 7
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Adjacent: 7
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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TargetableBuilding:
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Targetable:
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TargetTypes: Ground, Wall
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TargetTypes: Ground, Wall
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Crushable:
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Crushable:
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CrushClasses: wall
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CrushClasses: wall
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@@ -662,7 +662,7 @@
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AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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Burns:
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Burns:
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Interval: 2
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Interval: 2
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TargetableUnit:
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Targetable:
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RequiresForceFire: yes
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RequiresForceFire: yes
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TargetTypes: Ground, Husk
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TargetTypes: Ground, Husk
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Capturable:
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Capturable:
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@@ -692,7 +692,7 @@
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AlwaysVisible:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Bridge
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Name: Bridge
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TargetableBuilding:
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Targetable:
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RequiresForceFire: yes
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RequiresForceFire: yes
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water
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Health:
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Health:
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@@ -528,7 +528,7 @@ STNK:
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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TargetableUnit:
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Targetable:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: STNK.Husk
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Actor: STNK.Husk
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-MustBeDestroyed:
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-MustBeDestroyed:
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@@ -34,7 +34,7 @@ sandworm:
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|||||||
Sand: 100
|
Sand: 100
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Dune: 100
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Dune: 100
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Spice: 100
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Spice: 100
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TargetableUnit:
|
Targetable:
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TargetTypes: Ground
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TargetTypes: Ground
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WithFacingSpriteBody:
|
WithFacingSpriteBody:
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WithAttackOverlay:
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WithAttackOverlay:
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|
|||||||
@@ -65,7 +65,7 @@
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|||||||
SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
|
||||||
Bounds: 32,32
|
Bounds: 32,32
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Vehicle, C4
|
TargetTypes: Ground, Vehicle, C4
|
||||||
Passenger:
|
Passenger:
|
||||||
CargoType: Vehicle
|
CargoType: Vehicle
|
||||||
@@ -130,7 +130,7 @@
|
|||||||
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
|
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
|
||||||
Burns:
|
Burns:
|
||||||
Interval: 4
|
Interval: 4
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Vehicle
|
TargetTypes: Ground, Vehicle
|
||||||
RequiresForceFire: yes
|
RequiresForceFire: yes
|
||||||
Capturable:
|
Capturable:
|
||||||
@@ -188,7 +188,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 12,18,0,-6
|
Bounds: 12,18,0,-6
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Infantry
|
TargetTypes: Ground, Infantry
|
||||||
UpgradeTypes: parachute
|
UpgradeTypes: parachute
|
||||||
UpgradeMaxEnabledLevel: 0
|
UpgradeMaxEnabledLevel: 0
|
||||||
@@ -260,7 +260,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 2
|
Priority: 2
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, Structure
|
TargetTypes: Ground, C4, Structure
|
||||||
Building:
|
Building:
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
|
|||||||
@@ -509,7 +509,7 @@ wall:
|
|||||||
NodeTypes: wall, turret
|
NodeTypes: wall, turret
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Wall
|
TargetTypes: Ground, Wall
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
WithWallSpriteBody:
|
WithWallSpriteBody:
|
||||||
|
|||||||
@@ -1382,21 +1382,15 @@ Rules:
|
|||||||
-ExternalCaptures:
|
-ExternalCaptures:
|
||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: building
|
CaptureTypes: building
|
||||||
Cloak@JAIL:
|
Targetable:
|
||||||
UpgradeTypes: jail
|
UpgradeTypes: jail
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMaxEnabledLevel: 0
|
||||||
InitialDelay: 0
|
|
||||||
CloakDelay: 0
|
|
||||||
Palette:
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: E6
|
Image: E6
|
||||||
MEDI:
|
MEDI:
|
||||||
Cloak@JAIL:
|
Targetable:
|
||||||
UpgradeTypes: jail
|
UpgradeTypes: jail
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMaxEnabledLevel: 0
|
||||||
InitialDelay: 0
|
|
||||||
CloakDelay: 0
|
|
||||||
Palette:
|
|
||||||
E7.noautotarget:
|
E7.noautotarget:
|
||||||
Inherits: E7
|
Inherits: E7
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -1278,21 +1278,15 @@ Rules:
|
|||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: building
|
CaptureTypes: building
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
Cloak@JAIL:
|
Targetable:
|
||||||
UpgradeTypes: jail
|
UpgradeTypes: jail
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMaxEnabledLevel: 0
|
||||||
InitialDelay: 0
|
|
||||||
CloakDelay: 0
|
|
||||||
Palette:
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: E6
|
Image: E6
|
||||||
MEDI:
|
MEDI:
|
||||||
Cloak@JAIL:
|
Targetable:
|
||||||
UpgradeTypes: jail
|
UpgradeTypes: jail
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMaxEnabledLevel: 0
|
||||||
InitialDelay: 0
|
|
||||||
CloakDelay: 0
|
|
||||||
Palette:
|
|
||||||
E7.noautotarget:
|
E7.noautotarget:
|
||||||
Inherits: E7
|
Inherits: E7
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -1385,7 +1379,7 @@ Rules:
|
|||||||
-Selectable:
|
-Selectable:
|
||||||
-Demolishable:
|
-Demolishable:
|
||||||
-Huntable:
|
-Huntable:
|
||||||
-TargetableUnit:
|
-Targetable:
|
||||||
-Armament:
|
-Armament:
|
||||||
-WithMuzzleFlash:
|
-WithMuzzleFlash:
|
||||||
Cargo:
|
Cargo:
|
||||||
|
|||||||
@@ -1651,7 +1651,7 @@ Rules:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
LST:
|
LST:
|
||||||
-Selectable:
|
-Selectable:
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Water
|
TargetTypes: Ground, Water
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy
|
GenericVisibility: Enemy
|
||||||
@@ -1696,13 +1696,13 @@ Rules:
|
|||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
WEAP:
|
WEAP:
|
||||||
-InfiltrateForSupportPower:
|
-InfiltrateForSupportPower:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
|
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: Prison
|
||||||
ShowOwnerRow: False
|
ShowOwnerRow: False
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
|
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
|
||||||
E7.noautotarget:
|
E7.noautotarget:
|
||||||
Inherits: E7
|
Inherits: E7
|
||||||
|
|||||||
@@ -644,7 +644,7 @@ Rules:
|
|||||||
DamageMultiplier@INVULNERABLE:
|
DamageMultiplier@INVULNERABLE:
|
||||||
Modifier: 0
|
Modifier: 0
|
||||||
-Selectable:
|
-Selectable:
|
||||||
-TargetableBuilding:
|
-Targetable:
|
||||||
Player:
|
Player:
|
||||||
StrategicVictoryConditions:
|
StrategicVictoryConditions:
|
||||||
TicksToHold: 3000
|
TicksToHold: 3000
|
||||||
|
|||||||
@@ -2241,7 +2241,7 @@ Rules:
|
|||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: DOME
|
Image: DOME
|
||||||
-InfiltrateForExploration:
|
-InfiltrateForExploration:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, MissionObjective
|
TargetTypes: Ground, C4, DetonateAttack, MissionObjective
|
||||||
SPY:
|
SPY:
|
||||||
Infiltrates:
|
Infiltrates:
|
||||||
|
|||||||
@@ -1282,7 +1282,7 @@ Rules:
|
|||||||
Power:
|
Power:
|
||||||
Amount: 0
|
Amount: 0
|
||||||
-Selectable:
|
-Selectable:
|
||||||
-TargetableBuilding:
|
-Targetable:
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
-Huntable:
|
-Huntable:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
|||||||
@@ -242,7 +242,7 @@ V19.Husk:
|
|||||||
Sequence: fire-loop
|
Sequence: fire-loop
|
||||||
-Health:
|
-Health:
|
||||||
-Selectable:
|
-Selectable:
|
||||||
-TargetableBuilding:
|
-Targetable:
|
||||||
-Demolishable:
|
-Demolishable:
|
||||||
|
|
||||||
BARL:
|
BARL:
|
||||||
@@ -259,7 +259,7 @@ BARL:
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Armor:
|
Armor:
|
||||||
Type: None
|
Type: None
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, DemoTruck
|
TargetTypes: Ground, DemoTruck
|
||||||
-ShakeOnDeath:
|
-ShakeOnDeath:
|
||||||
-SoundOnDamageTransition:
|
-SoundOnDamageTransition:
|
||||||
@@ -279,7 +279,7 @@ BRL3:
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Armor:
|
Armor:
|
||||||
Type: None
|
Type: None
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, DemoTruck
|
TargetTypes: Ground, DemoTruck
|
||||||
-ShakeOnDeath:
|
-ShakeOnDeath:
|
||||||
-SoundOnDamageTransition:
|
-SoundOnDamageTransition:
|
||||||
@@ -497,7 +497,7 @@ BRIDGEHUT:
|
|||||||
CustomSelectionSize:
|
CustomSelectionSize:
|
||||||
CustomBounds: 48,48
|
CustomBounds: 48,48
|
||||||
BridgeHut:
|
BridgeHut:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: BridgeHut, C4
|
TargetTypes: BridgeHut, C4
|
||||||
|
|
||||||
BRIDGEHUT.small:
|
BRIDGEHUT.small:
|
||||||
@@ -508,7 +508,7 @@ BRIDGEHUT.small:
|
|||||||
CustomSelectionSize:
|
CustomSelectionSize:
|
||||||
CustomBounds: 24,24
|
CustomBounds: 24,24
|
||||||
BridgeHut:
|
BridgeHut:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: BridgeHut, C4
|
TargetTypes: BridgeHut, C4
|
||||||
|
|
||||||
V20:
|
V20:
|
||||||
|
|||||||
@@ -77,7 +77,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 24, 24
|
Bounds: 24, 24
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Repair, Vehicle
|
TargetTypes: Ground, Repair, Vehicle
|
||||||
UpgradeTypes: parachute
|
UpgradeTypes: parachute
|
||||||
UpgradeMaxEnabledLevel: 0
|
UpgradeMaxEnabledLevel: 0
|
||||||
@@ -149,7 +149,7 @@
|
|||||||
Ore: 70
|
Ore: 70
|
||||||
Gems: 70
|
Gems: 70
|
||||||
Beach: 70
|
Beach: 70
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, Repair, Tank
|
TargetTypes: Ground, C4, Repair, Tank
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Tank
|
Types: Tank
|
||||||
@@ -181,7 +181,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 12,18,0,-8
|
Bounds: 12,18,0,-8
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Infantry, Disguise
|
TargetTypes: Ground, Infantry, Disguise
|
||||||
UpgradeTypes: parachute
|
UpgradeTypes: parachute
|
||||||
UpgradeMaxEnabledLevel: 0
|
UpgradeMaxEnabledLevel: 0
|
||||||
@@ -299,7 +299,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 24,24
|
Bounds: 24,24
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Water, Repair
|
TargetTypes: Ground, Water, Repair
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
AttackMove:
|
AttackMove:
|
||||||
@@ -385,7 +385,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
Priority: 3
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure
|
TargetTypes: Ground, C4, DetonateAttack, Structure
|
||||||
Building:
|
Building:
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
@@ -433,7 +433,7 @@
|
|||||||
|
|
||||||
^Defense:
|
^Defense:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
RequiredForShortGame: false
|
RequiredForShortGame: false
|
||||||
@@ -462,7 +462,7 @@
|
|||||||
NodeTypes: wall
|
NodeTypes: wall
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, DetonateAttack, Wall
|
TargetTypes: Ground, DetonateAttack, Wall
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Palette: effect
|
Palette: effect
|
||||||
@@ -518,7 +518,7 @@
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, DetonateAttack
|
TargetTypes: Ground, DetonateAttack
|
||||||
|
|
||||||
^CivBuilding:
|
^CivBuilding:
|
||||||
@@ -533,7 +533,7 @@
|
|||||||
-Selectable:
|
-Selectable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Field
|
Name: Field
|
||||||
-TargetableBuilding:
|
-Targetable:
|
||||||
-Demolishable:
|
-Demolishable:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianField
|
Types: CivilianField
|
||||||
@@ -598,7 +598,7 @@
|
|||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
ForceHealthPercentage: 25
|
ForceHealthPercentage: 25
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Husk
|
TargetTypes: Ground, Husk
|
||||||
RequiresForceFire: true
|
RequiresForceFire: true
|
||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
@@ -625,7 +625,7 @@
|
|||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bridge
|
Name: Bridge
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Water
|
TargetTypes: Ground, Water
|
||||||
RequiresForceFire: true
|
RequiresForceFire: true
|
||||||
Building:
|
Building:
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ SYRF:
|
|||||||
GenericName: Shipyard
|
GenericName: Shipyard
|
||||||
GenericVisibility: Enemy
|
GenericVisibility: Enemy
|
||||||
GenericStancePrefix: False
|
GenericStancePrefix: False
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Water
|
TargetTypes: Ground, Water
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx xxx xxx
|
Footprint: xxx xxx xxx
|
||||||
@@ -73,7 +73,7 @@ SYRF:
|
|||||||
|
|
||||||
SPEF:
|
SPEF:
|
||||||
Inherits: ^FakeBuilding
|
Inherits: ^FakeBuilding
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Water
|
TargetTypes: Ground, Water
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 910
|
BuildPaletteOrder: 910
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ DOG:
|
|||||||
Voice: Attack
|
Voice: Attack
|
||||||
AttackMove:
|
AttackMove:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Infantry
|
TargetTypes: Ground, Infantry
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
AttackSequence: shoot
|
AttackSequence: shoot
|
||||||
@@ -587,7 +587,7 @@ Ant:
|
|||||||
AttackSequence: bite
|
AttackSequence: bite
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: mandible
|
Weapon: mandible
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Infantry
|
TargetTypes: Ground, Infantry
|
||||||
WithDeathAnimation:
|
WithDeathAnimation:
|
||||||
UseDeathTypeSuffix: false
|
UseDeathTypeSuffix: false
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ MINP:
|
|||||||
Name: Mine
|
Name: Mine
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Mine
|
Types: Mine
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 1
|
QuantizedFacings: 1
|
||||||
@@ -53,7 +53,7 @@ MINV:
|
|||||||
Name: Mine
|
Name: Mine
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Mine
|
Types: Mine
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 1
|
QuantizedFacings: 1
|
||||||
@@ -431,5 +431,5 @@ CTFLAG:
|
|||||||
DamageMultiplier@INVULNERABLE:
|
DamageMultiplier@INVULNERABLE:
|
||||||
Modifier: 0
|
Modifier: 0
|
||||||
-Selectable:
|
-Selectable:
|
||||||
-TargetableBuilding:
|
-Targetable:
|
||||||
|
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ SS:
|
|||||||
Speed: 71
|
Speed: 71
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
-TargetableUnit:
|
-Targetable:
|
||||||
TargetableSubmarine:
|
TargetableSubmarine:
|
||||||
TargetTypes: Ground, Water, Repair
|
TargetTypes: Ground, Water, Repair
|
||||||
CloakedTargetTypes: Underwater, Repair
|
CloakedTargetTypes: Underwater, Repair
|
||||||
@@ -68,7 +68,7 @@ MSUB:
|
|||||||
Speed: 42
|
Speed: 42
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
-TargetableUnit:
|
-Targetable:
|
||||||
TargetableSubmarine:
|
TargetableSubmarine:
|
||||||
TargetTypes: Ground, Water, Repair
|
TargetTypes: Ground, Water, Repair
|
||||||
CloakedTargetTypes: Underwater, Repair
|
CloakedTargetTypes: Underwater, Repair
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ SPEN:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx xxx xxx
|
Footprint: xxx xxx xxx
|
||||||
@@ -181,7 +181,7 @@ SYRD:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Shipyard
|
Name: Shipyard
|
||||||
Description: Produces and repairs ships\nand transports.
|
Description: Produces and repairs ships\nand transports.
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx xxx xxx
|
Footprint: xxx xxx xxx
|
||||||
@@ -476,7 +476,7 @@ DOME:
|
|||||||
Building:
|
Building:
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
@@ -823,7 +823,7 @@ WEAP:
|
|||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
||||||
InfiltrateForSupportPower:
|
InfiltrateForSupportPower:
|
||||||
Proxy: vehicles.upgraded
|
Proxy: vehicles.upgraded
|
||||||
@@ -920,7 +920,7 @@ PROC:
|
|||||||
Bounds: 72,50,0,12
|
Bounds: 72,50,0,12
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 72,70,0,-2
|
VisualBounds: 72,70,0,-2
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
Health:
|
Health:
|
||||||
HP: 900
|
HP: 900
|
||||||
@@ -1050,7 +1050,7 @@ HPAD:
|
|||||||
RequiresPrerequisites: structures.germany
|
RequiresPrerequisites: structures.germany
|
||||||
Prerequisite: aircraft.germany
|
Prerequisite: aircraft.germany
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
||||||
InfiltrateForSupportPower:
|
InfiltrateForSupportPower:
|
||||||
Proxy: aircraft.upgraded
|
Proxy: aircraft.upgraded
|
||||||
@@ -1159,7 +1159,7 @@ AFLD:
|
|||||||
Power:
|
Power:
|
||||||
Amount: -20
|
Amount: -20
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
||||||
InfiltrateForSupportPower:
|
InfiltrateForSupportPower:
|
||||||
Proxy: aircraft.upgraded
|
Proxy: aircraft.upgraded
|
||||||
@@ -1191,7 +1191,7 @@ POWR:
|
|||||||
Amount: 100
|
Amount: 100
|
||||||
InfiltrateForPowerOutage:
|
InfiltrateForPowerOutage:
|
||||||
AffectedByPowerOutage:
|
AffectedByPowerOutage:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
ScalePowerWithHealth:
|
ScalePowerWithHealth:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -1232,7 +1232,7 @@ APWR:
|
|||||||
Amount: 200
|
Amount: 200
|
||||||
InfiltrateForPowerOutage:
|
InfiltrateForPowerOutage:
|
||||||
AffectedByPowerOutage:
|
AffectedByPowerOutage:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
ScalePowerWithHealth:
|
ScalePowerWithHealth:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -1332,7 +1332,7 @@ BARR:
|
|||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
InfiltrateForSupportPower:
|
InfiltrateForSupportPower:
|
||||||
Proxy: barracks.upgraded
|
Proxy: barracks.upgraded
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
||||||
|
|
||||||
KENN:
|
KENN:
|
||||||
@@ -1439,7 +1439,7 @@ TENT:
|
|||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
InfiltrateForSupportPower:
|
InfiltrateForSupportPower:
|
||||||
Proxy: barracks.upgraded
|
Proxy: barracks.upgraded
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
|
||||||
|
|
||||||
FIX:
|
FIX:
|
||||||
|
|||||||
@@ -699,7 +699,7 @@ QTNK:
|
|||||||
VisualBounds: 44,38,0,-4
|
VisualBounds: 44,38,0,-4
|
||||||
MadTank:
|
MadTank:
|
||||||
-EjectOnDeath:
|
-EjectOnDeath:
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, MADTank, Repair
|
TargetTypes: Ground, MADTank, Repair
|
||||||
|
|
||||||
STNK:
|
STNK:
|
||||||
|
|||||||
@@ -225,7 +225,7 @@ DOGGIE:
|
|||||||
Speed: 113
|
Speed: 113
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Fiend
|
VoiceSet: Fiend
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: FiendShard
|
Weapon: FiendShard
|
||||||
|
|||||||
@@ -71,7 +71,7 @@
|
|||||||
Palette: pips
|
Palette: pips
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
Priority: 3
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Building, C4
|
TargetTypes: Ground, Building, C4
|
||||||
Building:
|
Building:
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
@@ -187,7 +187,7 @@
|
|||||||
NodeTypes: wall
|
NodeTypes: wall
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Wall, C4
|
TargetTypes: Ground, Wall, C4
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
AutoSelectionSize:
|
AutoSelectionSize:
|
||||||
@@ -252,7 +252,7 @@
|
|||||||
Bounds: 14,23,-1,-9
|
Bounds: 14,23,-1,-9
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Infantry
|
VoiceSet: Infantry
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Infantry
|
TargetTypes: Ground, Infantry
|
||||||
QuantizeFacingsFromSequence:
|
QuantizeFacingsFromSequence:
|
||||||
Sequence: stand
|
Sequence: stand
|
||||||
@@ -378,7 +378,7 @@
|
|||||||
Palette: pips
|
Palette: pips
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Vehicle
|
VoiceSet: Vehicle
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Vehicle, Repair
|
TargetTypes: Ground, Vehicle, Repair
|
||||||
Repairable:
|
Repairable:
|
||||||
RepairBuildings: gadept
|
RepairBuildings: gadept
|
||||||
@@ -520,7 +520,7 @@
|
|||||||
Palette: pips
|
Palette: pips
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 26,26,0,-3
|
Bounds: 26,26,0,-3
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
AttackMove:
|
AttackMove:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
@@ -651,7 +651,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Palette: pips
|
Palette: pips
|
||||||
Selectable:
|
Selectable:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, Repair
|
TargetTypes: Ground, Repair
|
||||||
Guardable:
|
Guardable:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
@@ -681,7 +681,7 @@
|
|||||||
Palette: pips
|
Palette: pips
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Vehicle
|
VoiceSet: Vehicle
|
||||||
TargetableUnit:
|
Targetable:
|
||||||
TargetTypes: Ground, Vehicle
|
TargetTypes: Ground, Vehicle
|
||||||
Passenger:
|
Passenger:
|
||||||
CargoType: Infantry
|
CargoType: Infantry
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ GAPOWR:
|
|||||||
Amount: 100
|
Amount: 100
|
||||||
InfiltrateForPowerOutage:
|
InfiltrateForPowerOutage:
|
||||||
AffectedByPowerOutage:
|
AffectedByPowerOutage:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
ScalePowerWithHealth:
|
ScalePowerWithHealth:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -288,7 +288,7 @@ GARADR:
|
|||||||
WithIdleOverlay@DISH:
|
WithIdleOverlay@DISH:
|
||||||
Sequence: idle-dish
|
Sequence: idle-dish
|
||||||
PauseOnLowPower: yes
|
PauseOnLowPower: yes
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, SpyInfiltrate
|
TargetTypes: Ground, C4, SpyInfiltrate
|
||||||
Power:
|
Power:
|
||||||
Amount: -50
|
Amount: -50
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ NAPOWR:
|
|||||||
Amount: 100
|
Amount: 100
|
||||||
InfiltrateForPowerOutage:
|
InfiltrateForPowerOutage:
|
||||||
AffectedByPowerOutage:
|
AffectedByPowerOutage:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
ScalePowerWithHealth:
|
ScalePowerWithHealth:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -65,7 +65,7 @@ NAAPWR:
|
|||||||
Amount: 200
|
Amount: 200
|
||||||
InfiltrateForPowerOutage:
|
InfiltrateForPowerOutage:
|
||||||
AffectedByPowerOutage:
|
AffectedByPowerOutage:
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||||
ScalePowerWithHealth:
|
ScalePowerWithHealth:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
@@ -243,7 +243,7 @@ NARADR:
|
|||||||
WithIdleOverlay@DISH:
|
WithIdleOverlay@DISH:
|
||||||
Sequence: idle-dish
|
Sequence: idle-dish
|
||||||
PauseOnLowPower: yes
|
PauseOnLowPower: yes
|
||||||
TargetableBuilding:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, SpyInfiltrate
|
TargetTypes: Ground, C4, SpyInfiltrate
|
||||||
Power:
|
Power:
|
||||||
Amount: -50
|
Amount: -50
|
||||||
|
|||||||
Reference in New Issue
Block a user