Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
This commit is contained in:
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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// Defer this lookup until we really need it to ensure we get the correct value.
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range = Exts.Lazy(() =>
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{
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var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.UpgradeMinEnabledLevel == 0);
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var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.EnabledByDefault);
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if (!armaments.Any())
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return FallbackRange;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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if (Palette != null)
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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if (image == null)
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image);
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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@@ -20,7 +20,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays a text overlay relative to the selection box.")]
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public class WithTextDecorationInfo : UpgradableTraitInfo, IRulesetLoaded
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public class WithTextDecorationInfo : UpgradableTraitInfo
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{
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[FieldLoader.Require] [Translate] public readonly string Text = null;
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@@ -47,10 +47,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (!Game.ModData.Manifest.Fonts.ContainsKey(Font))
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throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font));
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base.RulesetLoaded(rules, ai);
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}
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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if (UpgradeMinEnabledLevel > 0)
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if (!EnabledByDefault)
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yield break;
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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