Reorganize PlayerReference loading to enable upgrade rules for them.
The PlayerReference definitions are now stored as raw MiniYamlNodes in the map.
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@@ -89,6 +89,7 @@
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<Compile Include="LogProxy.cs" />
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<Compile Include="FileFormats\IdxReader.cs" />
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<Compile Include="FileSystem\BagFile.cs" />
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<Compile Include="Map\MapPlayers.cs" />
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<Compile Include="MPos.cs" />
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<Compile Include="GameRules\Warhead.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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