Add an update rule for the RenameHealCrateAction rename

This commit is contained in:
abcdefg30
2020-04-08 15:40:34 +02:00
committed by reaperrr
parent 15a2341a91
commit 24130dfcdc
2 changed files with 36 additions and 0 deletions

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@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameHealCrateAction : UpdateRule
{
public override string Name { get { return "Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'."; } }
public override string Description
{
get
{
return "The 'HealUnitsCrateAction' has been renamed to 'HealActorsCrateAction'.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var huca in actorNode.ChildrenMatching("HealUnitsCrateAction"))
huca.RenameKey("HealActorsCrateAction");
yield break;
}
}
}

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@@ -58,6 +58,7 @@ namespace OpenRA.Mods.Common.UpdateRules
// Bleed only changes here
new AddPipDecorationTraits(),
new ModernizeDecorationTraits(),
new RenameHealCrateAction(),
new RenameInfiltrationNotifications(),
new MoveClassicFacingFudge(),
new RenameWithNukeLaunch(),