Add an update rule for the RenameHealCrateAction rename
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameHealCrateAction : UpdateRule
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{
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public override string Name { get { return "Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'."; } }
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public override string Description
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{
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get
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{
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return "The 'HealUnitsCrateAction' has been renamed to 'HealActorsCrateAction'.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var huca in actorNode.ChildrenMatching("HealUnitsCrateAction"))
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huca.RenameKey("HealActorsCrateAction");
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yield break;
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}
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}
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}
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@@ -58,6 +58,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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// Bleed only changes here
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new AddPipDecorationTraits(),
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new ModernizeDecorationTraits(),
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new RenameHealCrateAction(),
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new RenameInfiltrationNotifications(),
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new MoveClassicFacingFudge(),
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new RenameWithNukeLaunch(),
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