Move NetTickScale (now NetFrameInterval) control to the server.
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@@ -30,7 +30,6 @@ namespace OpenRA
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{
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public static class Game
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{
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public const int NetTickScale = 3; // 120 ms net tick for 40 ms local tick
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public const int TimestepJankThreshold = 250; // Don't catch up for delays larger than 250ms
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public static InstalledMods Mods { get; private set; }
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