trimming 'using' crap

This commit is contained in:
Chris Forbes
2009-12-05 14:23:30 +13:00
parent d34d4d3e66
commit 2435e48a82
99 changed files with 103 additions and 411 deletions

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@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
namespace OpenRa.Game.GameRules

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@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.GameRules
{

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@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.GameRules
{
class GeneralInfo

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@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.GameRules
{
class ProjectileInfo

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@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using IjwFramework.Types;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using IjwFramework.Types;
namespace OpenRa.Game
{

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@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Collections;
namespace OpenRa.Game.GameRules

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.GameRules
{
public enum ArmorType

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.GameRules
{
class WarheadInfo

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.GameRules
{
class WeaponInfo