diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 8bd8d37ea2..cf265f9e75 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -22,7 +22,7 @@ TRAN: Armor: Type: Light RevealsShroud: - Range: 8c0 + Range: 10c0 RenderUnit: WithRotor@PRIMARY: Offset: -597,0,171 @@ -130,7 +130,7 @@ ORCA: PipCount: 6 Reloads: Count: 2 - Period: 200 + Period: 100 RenderUnit: WithShadow: LeavesHusk: @@ -210,6 +210,7 @@ A10: Weapon: Napalm LocalOffset: 0,-256,-43, 0,256,-43 -Selectable: + -TargetableUnit: -GainsExperience: FlyAwayOnIdle: RejectsOrders: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 6f80ec2736..90a88b7db6 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -137,13 +137,13 @@ Crushes: crate SharesCell: true TerrainSpeeds: - Clear: 100 + Clear: 90 Rough: 80 Road: 100 Tiberium: 70 - PathingCost: 1000 + PathingCost: 300 BlueTiberium: 70 - PathingCost: 1000 + PathingCost: 300 Beach: 80 SelectionDecorations: Selectable: @@ -167,7 +167,7 @@ SpawnViceroid: Probability: 10 CrushableInfantry: - WarnProbability: 60 + WarnProbability: 67 CombatDebugOverlay: Guard: Guardable: @@ -181,6 +181,8 @@ UpdatesPlayerStatistics: Huntable: LuaScriptEvents: + DetectCloaked: + Range: 1 ^CivInfantry: Inherits: ^Infantry diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index d89be65ee7..0cd037a100 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -20,8 +20,6 @@ E1: RenderInfantryProne: IdleAnimations: idle1,idle2,idle3,idle4 StandAnimations: stand, stand2 - DetectCloaked: - Range: 2 E2: Inherits: ^Infantry @@ -52,8 +50,6 @@ E2: Weapon: GrenadierExplode EmptyWeapon: GrenadierExplode Chance: 50 - DetectCloaked: - Range: 2 E3: Inherits: ^Infantry @@ -71,6 +67,8 @@ E3: Speed: 42 Health: HP: 45 + AutoTarget: + ScanRadius: 5 Armament: Weapon: Rockets LocalOffset: 256,43,341 @@ -79,8 +77,6 @@ E3: RenderInfantryProne: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 - DetectCloaked: - Range: 2 E4: Inherits: ^Infantry @@ -96,7 +92,7 @@ E4: Selectable: Bounds: 12,17,0,-6 Mobile: - Speed: 71 + Speed: 56 Health: HP: 90 Armament: @@ -111,8 +107,6 @@ E4: RenderInfantryProne: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 - DetectCloaked: - Range: 2 E5: Inherits: ^Infantry @@ -130,10 +124,10 @@ E5: Mobile: Speed: 56 TerrainSpeeds: - Tiberium: 80 - PathingCost: 80 - BlueTiberium: 80 - PathingCost: 80 + Tiberium: 90 + PathingCost: 90 + BlueTiberium: 90 + PathingCost: 90 Health: HP: 90 Armament: @@ -149,8 +143,6 @@ E5: RenderInfantryProne: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 - DetectCloaked: - Range: 2 E6: Inherits: ^Infantry @@ -214,8 +206,6 @@ RMBO: StandAnimations: stand, stand2 AnnounceOnBuild: AnnounceOnKill: - DetectCloaked: - Range: 2 PVICE: Inherits: VICE diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index f3d5fa484a..22f24060e1 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -10,7 +10,7 @@ FACT: Name: Construction Yard Description: Builds structures Building: - Power: 15 + Power: 0 Footprint: xxx xxx Dimensions: 3,2 Health: @@ -30,7 +30,7 @@ FACT: Type: Building Group: Building BuildSpeed: .4 - LowPowerSlowdown: 3 + LowPowerSlowdown: 2 QueuedAudio: Building ReadyAudio: ConstructionComplete ProductionQueue@Defense: @@ -53,7 +53,7 @@ FACT: NUKE: Inherits: ^BaseBuilding Valued: - Cost: 300 + Cost: 500 Tooltip: Name: Power Plant Description: Generates power @@ -68,7 +68,7 @@ NUKE: Footprint: x_ xx Dimensions: 2,2 Health: - HP: 400 + HP: 500 RevealsShroud: Range: 4c0 Bib: @@ -76,7 +76,7 @@ NUKE: NUK2: Inherits: ^BaseBuilding Valued: - Cost: 500 + Cost: 800 Tooltip: Name: Advanced Power Plant Description: Provides more power, cheaper than the \nstandard Power Plant @@ -91,7 +91,7 @@ NUK2: Footprint: xx xx Dimensions: 2,2 Health: - HP: 650 + HP: 700 RevealsShroud: Range: 4c0 Bib: @@ -108,7 +108,7 @@ PROC: Prerequisites: anypower Owner: gdi,nod Building: - Power: -30 + Power: -50 Footprint: _x_ xxx === Dimensions: 3,3 Health: @@ -121,12 +121,12 @@ PROC: TickRate: 15 StoresOre: PipColor: Green - PipCount: 15 - Capacity: 1500 + PipCount: 10 + Capacity: 2000 Selectable: Bounds: 73,72 CustomSellValue: - Value: 300 + Value: 500 FreeActor: Actor: HARV InitialActivity: FindResources @@ -161,7 +161,7 @@ SILO: StoresOre: PipCount: 10 PipColor: Green - Capacity: 2400 + Capacity: 2000 Selectable: Bounds: 49,30 -RenderBuilding: @@ -170,7 +170,7 @@ SILO: PYLE: Inherits: ^BaseBuilding Valued: - Cost: 300 + Cost: 500 Tooltip: Name: Barracks Description: Trains infantry @@ -208,7 +208,7 @@ PYLE: HAND: Inherits: ^BaseBuilding Valued: - Cost: 300 + Cost: 500 Tooltip: Name: Hand of Nod Description: Trains infantry @@ -324,14 +324,14 @@ HPAD: Description: Produces, rearms and\nrepairs helicopters Buildable: BuildPaletteOrder: 60 - Prerequisites: barracks + Prerequisites: proc Owner: gdi,nod Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Health: - HP: 400 + HP: 500 RevealsShroud: Range: 5c0 Exit@1: @@ -371,14 +371,14 @@ HQ: RenderBuilding: PauseOnLowPower: yes Health: - HP: 750 + HP: 700 RevealsShroud: Range: 10c0 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: - Range: 8 + Range: 5 AirstrikePower: Icon: airstrike ChargeTime: 180 @@ -453,7 +453,7 @@ EYE: ProvidesRadar: RenderDetectionCircle: DetectCloaked: - Range: 8 + Range: 5 IonCannonPower: Icon: ioncannon ChargeTime: 180 @@ -551,7 +551,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 5 + Range: 3 SAM: Inherits: ^BaseBuilding @@ -579,7 +579,7 @@ SAM: Armor: Type: Heavy RevealsShroud: - Range: 5c0 + Range: 8c0 Turreted: ROT: 10 InitialFacing: 0 @@ -619,7 +619,7 @@ OBLI: Armor: Type: Heavy RevealsShroud: - Range: 7c0 + Range: 8c0 Bib: HasMinibib: Yes RenderBuildingCharge: @@ -627,22 +627,22 @@ OBLI: Armament: Weapon: Laser LocalOffset: 0,0,725 - FireDelay: 25 + FireDelay: 0 AttackCharge: - ReloadTime: 90 - InitialChargeDelay: 25 + ReloadTime: 40 + InitialChargeDelay: 50 AutoTarget: -RenderBuilding: RenderRangeCircle: -EmitInfantryOnSell: RenderDetectionCircle: DetectCloaked: - Range: 6 + Range: 5 GTWR: Inherits: ^BaseBuilding Valued: - Cost: 500 + Cost: 600 CustomBuildTimeValue: Value: 1440 Tooltip: @@ -659,7 +659,7 @@ GTWR: Health: HP: 400 RevealsShroud: - Range: 6c0 + Range: 7c0 Bib: HasMinibib: Yes Armament: @@ -671,7 +671,7 @@ GTWR: QuantizedFacings: 8 AutoTarget: DetectCloaked: - Range: 5 + Range: 3 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: @@ -704,23 +704,27 @@ ATWR: Armor: Type: Heavy RevealsShroud: - Range: 7c0 + Range: 8c0 Bib: HasMinibib: Yes Turreted: ROT: 255 Offset: 128,128,-85 - Armament: + Armament@PRIMARY: Weapon: TowerMissle LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 + Armament@SECONDARY: + Weapon: SAMMissile + LocalOffset: 256,128,0, 256,-128,0 + LocalYaw: -100,100 AttackTurreted: AutoTarget: BodyOrientation: QuantizedFacings: 8 RenderDetectionCircle: DetectCloaked: - Range: 6 + Range: 5 RenderRangeCircle: SBAG: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index ef857aaeb7..99c5b4e8ba 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -39,7 +39,7 @@ MCV: HARV: Inherits: ^Tank Valued: - Cost: 1200 + Cost: 1000 Tooltip: Name: Harvester Description: Collects Tiberium for processing.\n Unarmed @@ -54,8 +54,8 @@ HARV: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 - LoadTicksPerBale: 6 - UnloadTicksPerBale: 12 + LoadTicksPerBale: 12 + UnloadTicksPerBale: 6 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Mobile: @@ -137,7 +137,7 @@ ARTY: Armor: Type: Light RevealsShroud: - Range: 9c0 + Range: 8c0 Armament: Weapon: ArtilleryShell LocalOffset: 624,0,208 @@ -157,7 +157,7 @@ ARTY: FTNK: Inherits: ^Tank Valued: - Cost: 800 + Cost: 600 Tooltip: Name: Flame Tank Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft @@ -169,9 +169,9 @@ FTNK: ROT: 7 Speed: 113 Health: - HP: 350 + HP: 300 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 5c0 Armament: @@ -202,14 +202,14 @@ BGGY: Prerequisites: afld Owner: nod Mobile: - ROT: 12 + ROT: 10 Speed: 170 Health: HP: 120 Armor: Type: Light RevealsShroud: - Range: 7c0 + Range: 8c0 Turreted: ROT: 10 Offset: -43,0,128 @@ -237,7 +237,7 @@ BIKE: Prerequisites: afld Owner: nod Mobile: - ROT: 12 + ROT: 10 Speed: 213 TerrainSpeeds: Clear: 70 @@ -274,7 +274,7 @@ JEEP: Prerequisites: weap Owner: gdi Mobile: - ROT: 11 + ROT: 10 Speed: 156 Health: HP: 160 @@ -312,13 +312,13 @@ LTNK: ROT: 7 Speed: 113 Health: - HP: 300 + HP: 360 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: - ROT: 5 + ROT: 7 Armament: Weapon: 70mm Recoil: 85 @@ -350,7 +350,7 @@ MTNK: Mobile: Speed: 85 Health: - HP: 400 + HP: 450 Armor: Type: Heavy RevealsShroud: @@ -392,7 +392,7 @@ HTNK: Speed: 56 ROT: 3 Health: - HP: 900 + HP: 800 Armor: Type: Heavy RevealsShroud: @@ -410,7 +410,7 @@ HTNK: Weapon: MammothMissiles LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100, 100 - Recoil: 42 + Recoil: 10 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: @@ -448,7 +448,7 @@ MSAM: Armor: Type: Light RevealsShroud: - Range: 10c0 + Range: 8c0 Turreted: ROT: 255 Offset: -256,0,128 @@ -485,7 +485,7 @@ MLRS: Armor: Type: Light RevealsShroud: - Range: 10c0 + Range: 8c0 Turreted: ROT: 8 Offset: -128,0,128 @@ -518,7 +518,7 @@ STNK: Prerequisites: tmpl Owner: nod Mobile: - ROT: 8 + ROT: 10 Speed: 142 Crushes: crate, infantry Health: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 9b315a0731..8d86bc4d71 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -63,39 +63,39 @@ Atomic: ValidTargets: Ground, Air Report: nukemisl.aud Warhead@impact: - Damage: 1000 - Spread: 640 + Damage: 1500 #1000 + Spread: 1c0 Versus: - None: 90% - Wood: 60% + None: 100% + Wood: 100% Light: 60% Heavy: 50% Explosion: 6 InfDeath: 5 ImpactSound: nukexplo.aud Warhead@areanukea: - Damage: 200 + Damage: 1000 #200 SmudgeType: Scorch Spread: 2c512 Size: 3 Ore: true Versus: - None: 90% - Wood: 60% + None: 100% + Wood: 100% Light: 60% Heavy: 50% Delay: 3 InfDeath: 5 ImpactSound: xplobig4.aud Warhead@areanukeb: - Damage: 200 + Damage: 500 #200 SmudgeType: Scorch Spread: 3c768 Size: 4 Ore: true Versus: - None: 90% - Wood: 60% + None: 100% + Wood: 100% Light: 60% Heavy: 50% Delay: 6 @@ -107,31 +107,18 @@ Atomic: Size: 5 Ore: true Versus: - None: 90% - Wood: 60% + None: 100% + Wood: 100% Light: 60% Heavy: 50% Delay: 9 InfDeath: 5 - Warhead@areanuke: - Damage: 200 - SmudgeType: Scorch - Spread: 6c256 - Size: 6 - Ore: true - Versus: - None: 90% - Wood: 60% - Light: 60% - Heavy: 50% - Delay: 12 - InfDeath: 5 IonCannon: ValidTargets: Ground, Air Warhead@impact: Damage: 900 - Spread: 682 + Spread: 853 Ore: true InfDeath: 5 Warhead@area: @@ -156,19 +143,19 @@ Sniper: InfDeath: 2 HighV: - ROF: 30 + ROF: 25 Range: 6c0 Report: GUN8.AUD Projectile: Bullet Speed: 1c682 Warhead: - Damage: 50 - Spread: 128 + Damage: 30 + Spread: 683 Versus: None: 100% Wood: 50% - Light: 100% - Heavy: 25% + Light: 70% + Heavy: 35% InfDeath: 2 Explosion: piffs @@ -297,8 +284,8 @@ BikeRockets: Warhead: Spread: 128 Versus: - None: 65% - Wood: 50% + None: 25% + Wood: 75% Light: 100% Heavy: 100% Concrete: 50% @@ -309,9 +296,9 @@ BikeRockets: Damage: 30 OrcaAGMissiles: - ROF: 15 + ROF: 12 Burst: 2 - BurstDelay: 15 + BurstDelay: 12 Range: 5c0 Report: BAZOOK1.AUD ValidTargets: Ground @@ -321,10 +308,10 @@ OrcaAGMissiles: Shadow: no Inaccuracy: 128 Image: DRAGON - ROT: 10 + ROT: 20 Trail: smokey ContrailLength: 8 - Speed: 213 + Speed: 298 RangeLimit: 30 Warhead: Spread: 128 @@ -332,7 +319,7 @@ OrcaAGMissiles: None: 50% Wood: 100% Light: 100% - Heavy: 50% + Heavy: 75% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud @@ -340,9 +327,9 @@ OrcaAGMissiles: Damage: 25 OrcaAAMissiles: - ROF: 15 + ROF: 12 Burst: 2 - BurstDelay: 15 + BurstDelay: 12 Range: 5c0 Report: BAZOOK1.AUD ValidTargets: Air @@ -352,17 +339,15 @@ OrcaAAMissiles: Shadow: no Inaccuracy: 128 Image: DRAGON - ROT: 10 + ROT: 20 Trail: smokey ContrailLength: 8 - Speed: 213 + Speed: 298 RangeLimit: 30 Warhead: Spread: 128 Versus: - None: 50% - Wood: 100% - Light: 100% + Light: 75% Heavy: 50% InfDeath: 4 Explosion: small_frag @@ -371,7 +356,7 @@ OrcaAAMissiles: Damage: 25 Flamethrower: - ROF: 50 + ROF: 55 Range: 2c512 Report: FLAMER2.AUD Projectile: Bullet @@ -379,15 +364,15 @@ Flamethrower: Warhead: Spread: 341 Versus: - None: 90% + None: 100% Wood: 100% - Light: 75% - Heavy: 25% + Light: 100% + Heavy: 20% Explosion: small_napalm InfDeath: 5 ImpactSound: flamer2 SmudgeType: Scorch - Damage: 35 + Damage: 40 BigFlamer: ROF: 50 @@ -402,7 +387,7 @@ BigFlamer: Versus: None: 100% Wood: 100% - Light: 50% + Light: 67% Heavy: 25% InfDeath: 5 Explosion: med_napalm @@ -421,7 +406,7 @@ Chemspray: Spread: 256 Versus: None: 100% - Wood: 75% + Wood: 50% Light: 75% Heavy: 50% InfDeath: 6 @@ -431,16 +416,16 @@ Chemspray: Grenade: ROF: 50 - Range: 5c0 + Range: 4c0 Report: toss1.aud Projectile: Bullet - Speed: 204 + Speed: 85 High: yes Angle: 62 Inaccuracy: 213 Image: BOMB Warhead: - Spread: 256 + Spread: 341 Versus: None: 90% Wood: 75% @@ -453,17 +438,17 @@ Grenade: Damage: 50 70mm: - ROF: 38 + ROF: 30 Range: 4c0 Report: TNKFIRE3.AUD Projectile: Bullet Image: 120MM - Speed: 1c0 + Speed: 853 Warhead: Spread: 128 Versus: - None: 30% - Wood: 75% + None: 25% + Wood: 100% Light: 100% Heavy: 100% Concrete: 50% @@ -494,7 +479,7 @@ Grenade: Damage: 30 120mm: - ROF: 50 + ROF: 40 Range: 4c768 Report: TNKFIRE6.AUD Projectile: Bullet @@ -503,8 +488,8 @@ Grenade: Warhead: Spread: 128 Versus: - None: 30% - Wood: 75% + None: 25% + Wood: 100% Light: 100% Heavy: 100% Concrete: 50% @@ -515,19 +500,19 @@ Grenade: Damage: 40 120mmDual: - ROF: 60 + ROF: 40 Range: 4c768 Report: TNKFIRE6.AUD Burst: 2 - BurstDelay: 5 + BurstDelay: 8 Projectile: Bullet Image: 120MM Speed: 682 Warhead: Spread: 128 Versus: - None: 30% - Wood: 75% + None: 25% + Wood: 100% Light: 100% Heavy: 100% Concrete: 100% @@ -538,7 +523,7 @@ Grenade: Damage: 40 TurretGun: - ROF: 25 + ROF: 20 Range: 6c0 Report: TNKFIRE6.AUD Projectile: Bullet @@ -547,45 +532,46 @@ TurretGun: Warhead: Spread: 128 Versus: - None: 25% + None: 20% Wood: 25% - Light: 80% + Light: 100% Heavy: 100% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater - Damage: 50 + Damage: 40 MammothMissiles: - ROF: 100 + ROF: 45 Range: 5c0 Report: ROCKET1.AUD ValidTargets: Ground, Air Burst: 2 + BurstDelay: 15 Projectile: Missile Arm: 0 High: yes Shadow: no Inaccuracy: 128 Image: DRAGON - ROT: 10 + ROT: 20 Trail: smokey ContrailLength: 8 - Speed: 213 + Speed: 341 RangeLimit: 35 Warhead: - Spread: 256 + Spread: 298 Versus: - None: 40% + None: 50% Wood: 75% - Light: 75% + Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater - Damage: 75 + Damage: 45 227mm: ROF: 140 @@ -607,10 +593,10 @@ MammothMissiles: Trail: smokey Speed: 341 Warhead: - Spread: 640 + Spread: 683 Versus: - None: 25% - Wood: 30% + None: 35% + Wood: 60% Light: 100% Heavy: 50% InfDeath: 4 @@ -641,7 +627,7 @@ MammothMissiles: Spread: 128 Versus: None: 35% - Wood: 50% + Wood: 75% Light: 100% Heavy: 90% InfDeath: 4 @@ -664,12 +650,12 @@ ArtilleryShell: Image: 120MM Warhead: Damage: 150 - Spread: 256 + Spread: 341 Versus: - None: 90% - Wood: 50% - Light: 60% - Heavy: 25% + None: 100% + Wood: 80% + Light: 75% + Heavy: 50% InfDeath: 3 Explosion: poof SmudgeType: Crater @@ -686,13 +672,13 @@ MachineGun: Spread: 128 Versus: None: 100% - Wood: 25% - Light: 75% - Heavy: 25% + Wood: 20% + Light: 50% + Heavy: 20% Concrete: 10% InfDeath: 2 Explosion: piffs - Damage: 10 + Damage: 15 BoatMissile: ROF: 35 @@ -725,12 +711,10 @@ BoatMissile: Damage: 60 TowerMissle: - ROF: 24 - Range: 8c0 + ROF: 15 + Range: 7c0 Report: ROCKET2.AUD - ValidTargets: Ground, Air - Burst: 2 - BurstDelay: 16 + ValidTargets: Ground Projectile: Missile Arm: 0 High: yes @@ -743,17 +727,17 @@ TowerMissle: Speed: 298 RangeLimit: 40 Warhead: - Spread: 512 + Spread: 683 Versus: - None: 25% + None: 50% Wood: 25% Light: 100% - Heavy: 80% + Heavy: 100% InfDeath: 3 Explosion: med_frag ImpactSound: xplos.aud SmudgeType: Crater - Damage: 45 + Damage: 25 Vulcan: ValidTargets: Ground, Water @@ -763,13 +747,13 @@ Vulcan: Projectile: Bullet Speed: 1c682 Warhead: - Damage: 75 + Damage: 100 Spread: 426 Versus: None: 100% - Wood: 50% + Wood: 25% Light: 100% - Heavy: 25% + Heavy: 75% InfDeath: 2 Explosion: piffs @@ -782,18 +766,18 @@ Napalm: Projectile: GravityBomb Image: BOMBLET Warhead: - Spread: 853 + Spread: 341 Versus: - None: 90% + None: 100% Wood: 100% - Light: 60% - Heavy: 55% + Light: 75% + Heavy: 25% InfDeath: 5 Explosion: med_napalm WaterExplosion: med_napalm ImpactSound: flamer2.aud SmudgeType: Scorch - Damage: 50 + Damage: 300 Napalm.Crate: Warhead: @@ -810,8 +794,8 @@ Napalm.Crate: Damage: 500 Laser: - ROF: 90 - Range: 8c512 + ROF: 1 + Range: 7c512 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap @@ -827,7 +811,7 @@ Laser: SAMMissile: ROF: 15 - Range: 10c0 + Range: 8c0 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile @@ -881,11 +865,11 @@ HonestJohn: Damage: 100 Tiberium: - ROF: 12 + ROF: 16 Warhead: Spread: 42 InfDeath: 6 - Damage: 1 + Damage: 2 PreventProne: yes Heal: @@ -896,7 +880,7 @@ Heal: PreventProne: yes APCGun: - ROF: 12 + ROF: 18 Range: 5c0 Report: gun20.aud ValidTargets: Ground @@ -905,15 +889,15 @@ APCGun: Warhead: Spread: 128 Versus: - None: 35% + None: 50% Wood: 50% Light: 100% - Heavy: 20% + Heavy: 50% Explosion: small_poof Damage: 15 APCGun.AA: - ROF: 12 + ROF: 18 Range: 7c0 Report: gun20.aud ValidTargets: Air @@ -929,7 +913,7 @@ APCGun.AA: Patriot: ROF: 30 - Range: 10c0 + Range: 9c0 MinRange: 1c0 Burst: 2 BurstDelay: 15 @@ -956,7 +940,7 @@ Patriot: Explosion: poof ImpactSound: xplos.aud SmudgeType: Crater - Damage: 30 + Damage: 40 Tail: ROF: 30