Move IdleHunt function to campaign-global.lua
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@@ -6,6 +6,7 @@
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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AttackAircraftTargets = { }
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InitializeAttackAircraft = function(aircraft, enemyPlayer)
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