Move IdleHunt function to campaign-global.lua
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@@ -26,8 +26,6 @@ HoldProduction = true
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BuildVehicles = true
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TrainInfantry = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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