Move IdleHunt function to campaign-global.lua
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@@ -28,8 +28,6 @@ ProductionInterval =
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hard = DateTime.Seconds(5)
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}
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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ParadropDelay = { DateTime.Seconds(30), DateTime.Minutes(1) }
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ParadropWaves = 6
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ParadropLZs = { ParaLZ1.CenterPosition, ParaLZ2.CenterPosition, ParaLZ3.CenterPosition, ParaLZ4.CenterPosition }
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