Move IdleHunt function to campaign-global.lua
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@@ -58,8 +58,6 @@ SovietAircraftType = { "yak" }
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SovietSSType = { "ss" }
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VehicleUnits = { "3tnk", "3tnk", "3tnk", "v2rl" }
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SendInfantryAttackGroup = function()
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if #InfantryAttackGroup < InfantryAttackGroupSize then
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return
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