Move IdleHunt function to campaign-global.lua

This commit is contained in:
Smittytron
2021-05-03 21:15:08 -05:00
committed by reaperrr
parent f1f9098109
commit 243dc965c0
41 changed files with 1 additions and 126 deletions

View File

@@ -6,7 +6,6 @@
the License, or (at your option) any later version. For more
information, see COPYING.
]]
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
StartAnts = { StartAnt1, StartAnt2 }
Hive1Killzone = { CPos.New(80,83), CPos.New(81,83), CPos.New(82,83), CPos.New(83,83), CPos.New(84,83), CPos.New(85,83), CPos.New(85,84), CPos.New(85,85), CPos.New(85,86), CPos.New(85,87), CPos.New(84,87), CPos.New(83,87), CPos.New(82,87), CPos.New(81,87), CPos.New(80,87), CPos.New(80,86), CPos.New(80,85), CPos.New(80,84) }
Hive2Killzone = { CPos.New(84,50), CPos.New(85,50), CPos.New(86,50), CPos.New(87,50), CPos.New(88,50), CPos.New(89,50), CPos.New(89,51), CPos.New(89,52), CPos.New(89,53), CPos.New(89,54), CPos.New(88,54), CPos.New(87,54), CPos.New(86,54), CPos.New(85,54), CPos.New(84,54), CPos.New(84,53), CPos.New(84,52), CPos.New(84,51) }