Move IdleHunt function to campaign-global.lua

This commit is contained in:
Smittytron
2021-05-03 21:15:08 -05:00
committed by reaperrr
parent f1f9098109
commit 243dc965c0
41 changed files with 1 additions and 126 deletions

View File

@@ -22,7 +22,6 @@ NWVillage = { NWChurch, NWHouse1, NWHouse2, NWHouse3 }
SWVillage = { SWChurch, SWHouse1, SWHouse2, SWHouse3, SWHouse4 }
MiddleVillage = { MiddleChurch, MiddleHouse1, MiddleHouse2, MiddleHouse3, MiddleHouse4 }
EastVillage = { EastChurch, EastHouse1, EastHouse2, EastHouse3 }
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
MissionStart = function()
Reinforcements.Reinforce(Allies, AlliedReinforcementsA, { AlliedSpawn.Location, AlliedBase.Location }, 5)