Move IdleHunt function to campaign-global.lua
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@@ -22,7 +22,6 @@ NWVillage = { NWChurch, NWHouse1, NWHouse2, NWHouse3 }
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SWVillage = { SWChurch, SWHouse1, SWHouse2, SWHouse3, SWHouse4 }
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MiddleVillage = { MiddleChurch, MiddleHouse1, MiddleHouse2, MiddleHouse3, MiddleHouse4 }
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EastVillage = { EastChurch, EastHouse1, EastHouse2, EastHouse3 }
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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MissionStart = function()
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Reinforcements.Reinforce(Allies, AlliedReinforcementsA, { AlliedSpawn.Location, AlliedBase.Location }, 5)
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