Move IdleHunt function to campaign-global.lua
This commit is contained in:
@@ -356,8 +356,6 @@ SpyTruckDrive = function()
|
||||
end)
|
||||
end
|
||||
|
||||
IdleHunt = function(actor) if not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end
|
||||
|
||||
PrisonEscape = function()
|
||||
local alarmed
|
||||
Trigger.OnEnteredFootprint(PrisonAlarm, function(unit, id)
|
||||
|
||||
Reference in New Issue
Block a user