Move IdleHunt function to campaign-global.lua
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@@ -23,8 +23,6 @@ ProductionInterval =
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hard = DateTime.Seconds(11)
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}
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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ParadropDelays =
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{
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easy = { DateTime.Minutes(3), DateTime.Minutes(4) },
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