Move IdleHunt function to campaign-global.lua

This commit is contained in:
Smittytron
2021-05-03 21:15:08 -05:00
committed by reaperrr
parent f1f9098109
commit 243dc965c0
41 changed files with 1 additions and 126 deletions

View File

@@ -6,8 +6,6 @@
the License, or (at your option) any later version. For more
information, see COPYING.
]]
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
IdlingUnits = function()
local lazyUnits = enemy.GetGroundAttackers()