Move IdleHunt function to campaign-global.lua
This commit is contained in:
@@ -73,8 +73,6 @@ ProductionDelays =
|
||||
hard = 1
|
||||
}
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
SendCruiser = function()
|
||||
if NavalYard2.IsDead or NavalYard2.Owner ~= Greece then
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user