Fix Air Squad danger detection broken in RA
This commit is contained in:
@@ -47,6 +47,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Own actor types that are prioritized when defending.")]
|
||||
public readonly HashSet<string> ProtectionTypes = new();
|
||||
|
||||
[Desc("Target types are used for identifying aircraft.")]
|
||||
public readonly BitSet<TargetableType> AircraftTargetType = new("Air");
|
||||
|
||||
[Desc("Minimum number of units AI must have before attacking.")]
|
||||
public readonly int SquadSize = 8;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user