custom animation framerates

This commit is contained in:
Chris Forbes
2010-03-07 14:12:58 +13:00
parent 053137bf43
commit 2456739148
3 changed files with 14 additions and 8 deletions

View File

@@ -3,18 +3,18 @@
<!-- Construction Yard -->
<unit name="fact">
<sequence name="build" start="4" length="20" />
<sequence name="idle" start="0" length="4" />
<sequence name="idle" start="0" length="4" speed="80"/>
<sequence name="critical-build" start="28" length="20" />
<sequence name="damaged-build" start="28" length="20" />
<sequence name="critical-idle" start="48" length="1" />
<sequence name="damaged-idle" start="24" length="4" />
<sequence name="critical-idle" start="48" length="1"/>
<sequence name="damaged-idle" start="24" length="4" speed="80"/>
<sequence name="make" start="0" length="32" src="factmake" />
</unit>
<!-- Power Plant -->
<unit name="nuke">
<sequence name="idle" start="0" length="4" />
<sequence name="damaged-idle" start="4" length="4" />
<sequence name="critical-idle" start="8" length="1" />
<sequence name="idle" start="0" length="4" speed="160"/>
<sequence name="damaged-idle" start="4" length="4" speed="160"/>
<sequence name="critical-idle" start="8" length="1" speed="160"/>
<sequence name="make" start="0" length="*" src="nukemake" />
</unit>
<!-- Tiberium Refinary -->