custom animation framerates

This commit is contained in:
Chris Forbes
2010-03-07 14:12:58 +13:00
parent 053137bf43
commit 2456739148
3 changed files with 14 additions and 8 deletions

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Graphics
while( timeUntilNextFrame <= 0 ) while( timeUntilNextFrame <= 0 )
{ {
tickFunc(); tickFunc();
timeUntilNextFrame += 40; // 25 fps == 40 ms timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Speed : 40; // 25 fps == 40 ms
} }
} }
} }

View File

@@ -25,13 +25,14 @@ namespace OpenRA.Graphics
public class Sequence public class Sequence
{ {
readonly Sprite[] sprites; readonly Sprite[] sprites;
readonly int start, length, facings; readonly int start, length, facings, speed;
public readonly string Name; public readonly string Name;
public int Start { get { return start; } } public int Start { get { return start; } }
public int End { get { return start + length; } } public int End { get { return start + length; } }
public int Length { get { return length; } } public int Length { get { return length; } }
public int Facings { get { return facings; } } public int Facings { get { return facings; } }
public int Speed { get { return speed; } }
public Sequence(string unit, XmlElement e) public Sequence(string unit, XmlElement e)
{ {
@@ -54,6 +55,11 @@ namespace OpenRA.Graphics
facings = int.Parse( e.GetAttribute( "facings" ) ); facings = int.Parse( e.GetAttribute( "facings" ) );
else else
facings = 1; facings = 1;
if (e.HasAttribute("speed"))
speed = int.Parse(e.GetAttribute("speed"));
else
speed = 40;
} }
public Sprite GetSprite( int frame ) public Sprite GetSprite( int frame )

View File

@@ -3,18 +3,18 @@
<!-- Construction Yard --> <!-- Construction Yard -->
<unit name="fact"> <unit name="fact">
<sequence name="build" start="4" length="20" /> <sequence name="build" start="4" length="20" />
<sequence name="idle" start="0" length="4" /> <sequence name="idle" start="0" length="4" speed="80"/>
<sequence name="critical-build" start="28" length="20" /> <sequence name="critical-build" start="28" length="20" />
<sequence name="damaged-build" start="28" length="20" /> <sequence name="damaged-build" start="28" length="20" />
<sequence name="critical-idle" start="48" length="1" /> <sequence name="critical-idle" start="48" length="1"/>
<sequence name="damaged-idle" start="24" length="4" /> <sequence name="damaged-idle" start="24" length="4" speed="80"/>
<sequence name="make" start="0" length="32" src="factmake" /> <sequence name="make" start="0" length="32" src="factmake" />
</unit> </unit>
<!-- Power Plant --> <!-- Power Plant -->
<unit name="nuke"> <unit name="nuke">
<sequence name="idle" start="0" length="4" /> <sequence name="idle" start="0" length="4" speed="160"/>
<sequence name="damaged-idle" start="4" length="4" /> <sequence name="damaged-idle" start="4" length="4" speed="160"/>
<sequence name="critical-idle" start="8" length="1" /> <sequence name="critical-idle" start="8" length="1" speed="160"/>
<sequence name="make" start="0" length="*" src="nukemake" /> <sequence name="make" start="0" length="*" src="nukemake" />
</unit> </unit>
<!-- Tiberium Refinary --> <!-- Tiberium Refinary -->