remove some duplication in binding order buttons
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@@ -19,30 +19,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.UseCtor]
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public OrderButtonsChromeLogic(World world)
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{
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/* todo: attach this to the correct widget, to remove the lookups below */
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var r = Widget.RootWidget;
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var moneybin = gameRoot.GetWidget("INGAME_MONEY_BIN");
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BindOrderButton<SellOrderGenerator>(world, moneybin, "SELL");
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BindOrderButton<PowerDownOrderGenerator>(world, moneybin, "POWER_DOWN");
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BindOrderButton<RepairOrderGenerator>(world, moneybin, "REPAIR");
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}
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var sell = moneybin.GetWidget<OrderButtonWidget>("SELL");
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if (sell != null)
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static void BindOrderButton<T>(World world, Widget parent, string button)
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where T : IOrderGenerator, new()
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{
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var w = parent.GetWidget<OrderButtonWidget>(button);
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if (w != null)
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{
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sell.Pressed = () => world.OrderGenerator is SellOrderGenerator;
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sell.OnMouseDown = mi => world.ToggleInputMode<SellOrderGenerator>();
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}
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var powerdown = moneybin.GetWidget<OrderButtonWidget>("POWER_DOWN");
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if (powerdown != null)
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{
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powerdown.Pressed = () => world.OrderGenerator is PowerDownOrderGenerator;
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powerdown.OnMouseDown = mi => world.ToggleInputMode<PowerDownOrderGenerator>();
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}
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var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR");
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if (repair != null)
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{
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repair.Pressed = () => world.OrderGenerator is RepairOrderGenerator;
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repair.OnMouseDown = mi => world.ToggleInputMode<RepairOrderGenerator>();
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w.Pressed = () => world.OrderGenerator is T;
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w.OnMouseDown = mi => world.ToggleInputMode<T>();
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}
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}
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}
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