Rename methods/activities with Visual in them

While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
This commit is contained in:
reaperrr
2021-03-06 13:40:18 +01:00
committed by Matthias Mailänder
parent 7073279ab8
commit 2473b8763b
18 changed files with 80 additions and 80 deletions

View File

@@ -182,7 +182,7 @@ namespace OpenRA.Mods.Common.Traits
public SubCell FromSubCell, ToSubCell;
INotifyCustomLayerChanged[] notifyCustomLayerChanged;
INotifyVisualPositionChanged[] notifyVisualPositionChanged;
INotifyCenterPositionChanged[] notifyCenterPositionChanged;
INotifyMoving[] notifyMoving;
INotifyFinishedMoving[] notifyFinishedMoving;
IWrapMove[] moveWrappers;
@@ -262,18 +262,18 @@ namespace OpenRA.Mods.Common.Traits
if (locationInit != null)
{
fromCell = toCell = locationInit.Value;
SetVisualPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
SetCenterPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
}
Facing = oldFacing = init.GetValue<FacingInit, WAngle>(info.InitialFacing);
// Sets the initial visual position
// Sets the initial center position
// Unit will move into the cell grid (defined by LocationInit) as its initial activity
var centerPositionInit = init.GetOrDefault<CenterPositionInit>();
if (centerPositionInit != null)
{
oldPos = centerPositionInit.Value;
SetVisualPosition(self, oldPos);
SetCenterPosition(self, oldPos);
returnToCellOnCreation = true;
}
@@ -283,7 +283,7 @@ namespace OpenRA.Mods.Common.Traits
protected override void Created(Actor self)
{
notifyCustomLayerChanged = self.TraitsImplementing<INotifyCustomLayerChanged>().ToArray();
notifyVisualPositionChanged = self.TraitsImplementing<INotifyVisualPositionChanged>().ToArray();
notifyCenterPositionChanged = self.TraitsImplementing<INotifyCenterPositionChanged>().ToArray();
notifyMoving = self.TraitsImplementing<INotifyMoving>().ToArray();
notifyFinishedMoving = self.TraitsImplementing<INotifyFinishedMoving>().ToArray();
moveWrappers = self.TraitsImplementing<IWrapMove>().ToArray();
@@ -451,7 +451,7 @@ namespace OpenRA.Mods.Common.Traits
return preferred;
}
// Sets the location (fromCell, toCell, FromSubCell, ToSubCell) and visual position (CenterPosition)
// Sets the location (fromCell, toCell, FromSubCell, ToSubCell) and CenterPosition
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
subCell = GetValidSubCell(subCell);
@@ -461,31 +461,31 @@ namespace OpenRA.Mods.Common.Traits
self.World.GetCustomMovementLayers()[cell.Layer].CenterOfCell(cell);
var subcellOffset = self.World.Map.Grid.OffsetOfSubCell(subCell);
SetVisualPosition(self, position + subcellOffset);
SetCenterPosition(self, position + subcellOffset);
FinishedMoving(self);
}
// Sets the location (fromCell, toCell, FromSubCell, ToSubCell) and visual position (CenterPosition)
// Sets the location (fromCell, toCell, FromSubCell, ToSubCell) and CenterPosition
public void SetPosition(Actor self, WPos pos)
{
var cell = self.World.Map.CellContaining(pos);
SetLocation(cell, FromSubCell, cell, FromSubCell);
SetVisualPosition(self, self.World.Map.CenterOfSubCell(cell, FromSubCell) + new WVec(0, 0, self.World.Map.DistanceAboveTerrain(pos).Length));
SetCenterPosition(self, self.World.Map.CenterOfSubCell(cell, FromSubCell) + new WVec(0, 0, self.World.Map.DistanceAboveTerrain(pos).Length));
FinishedMoving(self);
}
// Sets only the visual position (CenterPosition)
public void SetVisualPosition(Actor self, WPos pos)
// Sets only the CenterPosition
public void SetCenterPosition(Actor self, WPos pos)
{
CenterPosition = pos;
self.World.UpdateMaps(self, this);
// The first time SetVisualPosition is called is in the constructor before creation, so we need a null check here as well
if (notifyVisualPositionChanged == null)
// The first time SetCenterPosition is called is in the constructor before creation, so we need a null check here as well
if (notifyCenterPositionChanged == null)
return;
foreach (var n in notifyVisualPositionChanged)
n.VisualPositionChanged(self, fromCell.Layer, toCell.Layer);
foreach (var n in notifyCenterPositionChanged)
n.CenterPositionChanged(self, fromCell.Layer, toCell.Layer);
}
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any)
@@ -665,12 +665,12 @@ namespace OpenRA.Mods.Common.Traits
// Reserve the exit cell
mobile.SetPosition(self, cell, subCell);
mobile.SetVisualPosition(self, pos);
mobile.SetCenterPosition(self, pos);
if (delay > 0)
QueueChild(new Wait(delay));
QueueChild(mobile.VisualMove(self, pos, self.World.Map.CenterOfSubCell(cell, subCell)));
QueueChild(mobile.LocalMove(self, pos, self.World.Map.CenterOfSubCell(cell, subCell)));
return true;
}
}
@@ -691,12 +691,12 @@ namespace OpenRA.Mods.Common.Traits
// Activity cancels if the target moves by more than half a cell
// to avoid problems with the cell grid
return WrapMove(new VisualMoveIntoTarget(self, target, new WDist(512)));
return WrapMove(new LocalMoveIntoTarget(self, target, new WDist(512)));
}
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
public Activity LocalMove(Actor self, WPos fromPos, WPos toPos)
{
return WrapMove(VisualMove(self, fromPos, toPos, self.Location));
return WrapMove(LocalMove(self, fromPos, toPos, self.Location));
}
public int EstimatedMoveDuration(Actor self, WPos fromPos, WPos toPos)
@@ -786,7 +786,7 @@ namespace OpenRA.Mods.Common.Traits
public Activity ScriptedMove(CPos cell) { return new Move(self, cell); }
public Activity MoveTo(Func<BlockedByActor, List<CPos>> pathFunc) { return new Move(self, pathFunc); }
Activity VisualMove(Actor self, WPos fromPos, WPos toPos, CPos cell)
Activity LocalMove(Actor self, WPos fromPos, WPos toPos, CPos cell)
{
var speed = MovementSpeedForCell(self, cell);
var length = speed > 0 ? (toPos - fromPos).Length / speed : 0;